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Hey all.  Raina is still rendering.  I had this thing I thought of while working on Raina; to be able to sculpt a character that is so big her default pose already has her masses pressed up against each-other.  Essentially to break the "size barrier."

The attached test isn't quite pressing up against itself from the start but that can be done easily.  The main concern is how stable the self-collisions will be.  As you can see, it's a bit sticky..  That is a problem.

Comments

RocketNowWow

Yes! This would be incredible if you can get it working.

CGMan

I'm trying different things.. I'll let you all know if any forward progress happens.