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I've figured it out... Cracked the nut. I can now use Storm in my characters. In the attached clip the tube ends were animated externally and Storm did the rest. A bit of scarring where the two tubes interacted with extreme tension.. A character would not get anywhere near that much collision tension so it shouldn't be a problem.
I spend the last two days trying to learn how to make bones/rigs in Blender. The Storm developer was always telling me Lightwave's alembic export was no good... the transformation data was not there. So I figured I should try Blender. It was a major pain, but I eventually figured it out. But it was all for not.. Blender alembic export had the same problem. Then someone else who uses Storm casually mentioned something that lit a light bulb in my head... It was deformations from bones.. That destroys the transformation data. So instead of using bones for deformation, I parented the elements to the bones so they just followed along. Exported from Lightwave and everything worked perfectly. Years of wanting to get this working finally paid off. What a journey.. Sheesh... And it was there all the time... Like my ruby slippers.
So anyway... This is great news.. Nadia will be my first Storm softbody character with true soft-bodies and true self-collisions. I am excited.