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Hey all..  Minor update..  Nadia's fingers are now fully rigged.  I've added bones for knuckles for better deformations.  Typically having so many automation-driven bones slows things down, I am doing the hand rig in a separate scene for the first time.  I've been doing facial rigs in separate scenes for the past three characters now so... why not?

I'm doing some last-minute adjustments on her flex poses.. (EDIT: I believe this is now complete) And I forgot I also need to animate her ribcage/breathing..  All of these will have micro effects on her hands so I need to get these done before animating the fingers.

More to come!

EDIT: As you can see from the new attachment I'm about halfway done animating her breathing!

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