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A lot of techno-babble to follow...  Skip if you wish:

Hello!  I've just finished simming her legs.  Well actually I did the sim 2.5 times... Let me explain:  I was having trouble toning down the quivering, jiggling quality of the sim.  But I managed to get an audience with the Storm developer and he said to try this, this and this...  So I got much better results.  It took more time but I decided to sim again and this is the final result.  Future sims should go quicker because now I know what I can do there.

I plan on simming her in three sizes.  Skinny / medium / final.  This is because the final size will be so large, all of her masses will get smooshed together; which is why Storm will deliver it's greatest benefit.  But I don't want to simply blend between skinny and huge, because the entire transition will be blending between thin masses that do not press against each-other, and large masses that do.  So the middle size will have less masses pressing against each-other.  The transition from A to B to C will work better I think.  The middle size will only need to be simmed during the transition, and C will only need to be simmed from the start of the transition to the end of the animation.

Fortunately, making the middle-sized model is very easy...  It's just a 50% blend between the two sizes.

So anyway... We are now cooking with bacon grease and I can't wait to see all of this come together. :)

More to come!

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Pixelpapst

Nice base. Now we can work on making them grow bigger ψ(`∇´)ψ