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Hello, everyone! Thank you as always for your support!Now, let's take a look at this week's progress.

#Sprite Work

Zudrada's stage is finally complete. It took longer than expected. I added studs to give it a more aggressive feel.

#Zudrada's Super Move

Now that the materials are ready, I proceeded with the implementation.

I have a feeling that the previous version may have been more impactful. However, I don't want to spend more time on it, so I won't make any changes.🤔

I struggled with how to represent the suddenly appearing stage. So, I decided to use the flame VFX from the special move to blindfold it. Well, it should be okay!

#Plans for Next Week

For now, I've completed the character presentations. However, there are still some unreleased presentations, so balancing the game and bug fixing will have to wait a bit longer. 

Next, I plan to work on the combo display that I've been wanting to fix for a while.

・Comic Work

・UI Work

That's all for this week. Thanks to everyone's support, we can continue development! Much appreciation. Have a great weekend!

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