Home Creators Posts Import Register Favorites Logout

Content

This article is a bit serious, so it's not interesting.

It must be read by curious person.🤣

As stated in the profile, the current goals are as follows.

Making Malina and Zdrada

Making Alpha version with basic game system

The project is just getting started and we have to do a lot to do it.

First , I am not going to make this game for just enjoy animations.

I should establish tactics as a fighting game and player could enjoy them.

Identify basic battle system

Identify the character animation list based on battle system

Make some rough animation based on  the character animation list

Because of this flow, there may be no visual progress for a while.

But this flow is very important to make this game more interesting.

Although fighting games are visually favored by many fans, very few players are enjoying the game itself. Because it is difficult to operate. I would like to tackle this issue by making the gameplay as prepared as possible. 

Current idea to entertain beginners  is the below.

Eliminate command input of special arts

Create a beginner-friendly online manual

Display Blockstun in UI

Fortunately, I have a friend who is familiar with fighting games, so I will proceed with his advice.

Also if you have any ideas, please tell me.

Similarly, the schedule must be decided from now on. Current status has not been decided yet. Time is finite. 

thank you for reading this not interesting article!

Comments

BNik92 .

Guilty Gear Strive is very geared to new players but it didn't do away with command inputs; I don't think your game should have 1 button specials ether. That's of course just an opinion.

Sho

most of your supporters here will probably have some rudimentary knowledge of fighting games. I have played them for 13 years. as stated above Strive failed miserably catering to a casual audience that treated its players like they were 5 year old children. most "moddern" 2D anime in this genre have taken short cuts in attempts to clutch a wider audience only to fall flat, if you do anything with this project make it similar to Blazblue and it will probably work out

CrownAxe

I think it would be great to be able to dash with a button input or set dash to a macro

Porsuit

I just joined as a support because I saw this idea very interesting, but eliminating the command inputs is not the way you make a game beginner friendly, you can take GG Strive as a great example and this is the game that FGs should take as a base for new fighting games, the community is growing thanks of GG Strive, the pros and the noobs are playing the same game and it's not really simplified. You can use less command inputs and give them some properties to make them interesting or a good idea it's to implement the Grandblue Fantasy Versus mechanic that let you use special moves in two ways, one is the you press one button and the special is executed quickly but it has a cooldown and it's no too powerful and you can execute the special using a command input to make it stronger and make them combo in different ways. I really want to see what will come from this project and see a innovative indie game as skullgirls was or as Them's Fightin' Herds, I see you have the support from a large number of persons comming from the fighting game community and all of them want to see this project hits like any other great indie FG. I wish you a lot of success with this project!