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Hi, I wanted to think about the character's abilities while preparing the rough animation of Zdrada, so I prepared the material for the game design.

First, I made a diagram of all the characters focusing on agility and attack range.

Marina isn't agile as she seems to be playing games at home a lot.

And This is Malina’s special moves.

I'm worried that there are many people who think that Super Special Move ① may not match Malina. Please let me know what you feel.

In contrast, Zdrada seems to be active, so she will be agile next to Justice.

Also this is Zdrada’s special moves.

These materials are in the idea stage, not the decision. It may be premature, but I are also considering creating a Discord community for discussion. Also, I would like to publish these materials on Twitter to solicit ideas. Is that okay? Even in that case, the production process such as rough will continue to be published only by Patreon's post. Please let me know your opinions and impressions. Of course, about game design.

I will brush up these ideas while making a rough animation of Zdrada.

That's all today. have a nice day!

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Iirien

I think sharing this to twitter is a good idea to get as much feedback as possible.

DHYohko

Long range characters are hard to make since casual players can find them VERY frustrating to get close enough to actually engage them so careful. Also don't fall for the trap of slow/grappler characters not having good combos. Malina: needs more turn based gaming references. the freezing special is fine since she drinks but the knight one may come off as generic or odd if one does not know that the knight is on the portrait of HoMaM3 Zadara: not really sure on her since she doesn't have any really unique thing about her Judgment: Her chains are obvious to use as weapons but need to be careful with range and hit boxes to not make her super oppressive like Axl in GGS. Also one of her SSpecials should be a move shared with Luci where, on KO, they finish in the theatre watching cute talking animals with wine. Azazel: should, nay needs, to have a SSpecial where se transforms into her future demon self and does stuff. Maybe she throws something and on hit she turns around to protect herself from the blast, future azazel shows up and has Subject 67 to a combo then leaves. Luci: 1) needs her maid outfit 2) should have the dancing skeleton things from level clears as part of her kit Cerberus: needs a trickster type of play, like Lowaine from Granblue Fantasy VS (he even summons 2 buddies as part of his kit) Helltaker: His kick should be his signature move that then can combo into some of his other things

shibagani48

Thanks for messages! it's great idea to add reference of strategy game to Malina attack expression. In detail, would Malina wear different costume like fantasy world for each attack motion, or add unique system based on strategy game to her battle style?

Modeusbro

I don't know much about fighting games but I think the moves fit the character's personalities very well. Also I think a Discord for patrons is a great idea

Preaching with Poison

Cerberus seems like more of a close to mid range fighter, with emphasis on large combos but not a lot of damage per hit