Weekly report (Patreon)
Content
I was studying C # this week.
The structure will become more complicated in the future, but I will reinforce my knowledge by then. Until now, I have relied on Unity's component functions for development, but it seems that class inheritance and scriptable objects can be used to make the structure easier to understand. I don't know if I'll use it, but I also looked into delegates and interfaces. Perhaps these technologies are useful for multi-person development.
And I was working on the first demo to be distributed this month.
I implemented the rough animation I made so far. It's easy to understand the hit stop when Characters are moving.
Dynamic coordinate movements such as assault attacks and blow-offs have been a concern for a while, but I found a useful library called DOTween, so I will implement it next week. This time, I forcibly implemented it with a my original script. And I want to do a dash operation. The animation is already in place, so I'll implement it with command input next week. Looking now, the crouching state is too small, so I will remake it. This will not hit a high position attack.🙄
Here is the schedule for next week. Probably more than this.
Command input function
DOTween library implement
K.O. implement
Sound test
The image size is too large, so make it small
Separate manager class from player
Also, although it has nothing to do with the project, I would like to draw Helltaker's Christmas comic again this year. Is it okay to spend a considerable amount of time?
I will also prepare for the demo in parallel, so please wait a little longer for the bonus content. (Cerberus wallpaper is planned.) 🐶🐶🐶
That's all today.Have a nice day!