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Hello, everyone! Introducing this week's update. Due to the unstable interaction between players, only 1P can be operated this time demo.

■EX gauge & Super move

This is the main implementation and I could only do them this week. Unity is convenient, but if I rely too much on it, it will hurt.😨I spent a lot of time dealing with mysterious bugs such as the disappearance of the hitbox and the misalignment of the coordinates, but I was able to shape it to some extent!😂

Zdrada's Super Move is a punk rock attack. The command is "↓ ↘ → + D". Remember to charge the gauge as it consumes 1/3 of the EX gauge. You can set the EX gauge to infinity from the pause menu.

■Some minor updates

Display of time limit

Fixed screen layout to zoom out

Add combo display animation and flavor text

Change combo route

Slow motion at KO

Refurbishment of internal command input system

■Bug fix

Fixed a bug reported in Discord. In particular, I've fixed the multi-hit bug many times, but it still seems to occur. Probably this time it's okay!

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The combo video posted on Twitter had a good response. There were many opinions that the damage was too high, but this is because the Damage limit by attack level was not set. Adjustments around the numerical values will be made collectively later. Actually I was planning to do it this week, but next week I will create VFX such as smoke and missing motion.

The bonus may not be in time this month, but in that case I'll post two next month!😭

That's all today.Have a nice day!

Files

itch.io

Comments

Sanikyu

THAT'S SO AWESOME!