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Hello everyone!Let's check the progress!

#Production of hell stage

Created the production textures and set up the materials for production. I also brushed up the textures. It didn't end.

I created a flame to light the pillar and setting up a material with a glow effect.

Added animation for Helltaker moving far away. Look forward to seeing what you do.

#CPU improvements

The CPU was a monotonous thing that just walked and attacked all the time, so it was sealed. This time, we increased the behavior patterns and increased the behavior of backing down and waiting. CPU can also play against alternate CPU.

#Implementation of winning and losing

By the way, I didn't implement it yet, so I implemented it.

・Decision due to time limit

・First-to-two round

#Ex gauge code adjustment

The EX gauge was not currently working because it had not been touched from a large-scale modification of the state machine. adjusted it.

#Next week plan

Complete Hell stage

#Other topic : Nanai passed away

Nanai is a Japanese famous fighting game player and commentator for official tournaments. After returning home from EVO, he died of heart failure. I love his youtube and watched it often so it's sad. My only relief is that he was having a good time with his friends until the day before. May he rest in peace.

That's all today.Have a nice day!

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