2024/07/16 - Modding Blog #1 (Patreon)
Content
I thought I'd try writing a weekly post here from now on. Partially because I want to keep people in the loop with what I'm doing, but honestly, a bigger reason is to motivate myself to keep working. Been sorely lacking in that department lately.
So I mentioned earlier that I'm sort of half-heartedly working on a Tempus update. Originally, the plan was simply to update LotD to v6 and do some bug fixing that's been on my docket for a long time now, but then I went ahead and updated my Stock Game version to 1170, which means updating all my SKSE plugins and redoing a lot of things. It also meant updating my tools like xEdit, updating every single one of my patches to get a proper header version (otherwise, I get some weird overrides for records <800). Things like that.
Now I've updated a little over 200 of my patches, and made about 20 completely new ones, while deleting a few that were out of date or redundant, or weren't in-line with the method. It's looking pretty good, I think. The biggest thing that needs done now is the CK work, and that is a BIG thing. Have to check a ton of cells to ensure things like LotD artifacts are playing nicely with PCE, Distinct Interiors, and all those other smaller location-based mods. Super fun. I've also noticed a lot of the keys from Jay's Locked Chests Have Keys mod don't play nicely with our various world edits, so if I decide to keep that, I'll have to move a lot of those keys around as well.
I also need to run through some specific areas and quests. Things like House of Horrors, the Sightless Pit, the Gildergreen stuff, Redcap and Xelzaz stuff, Chrysamere. The list drags on and on. It'll take a bit. Even thinking about it makes me feel exhausted. But it needs done, and Wabbajack STILL can't compile Opus on 3.7.0.0, so I guess I'm kinda stuck with Skyrim for now.
I'll probably start filming more Opus stuff tonight or tomorrow, for those interested in that sort of thing. I have to watch the last episode to see where I left off, as I tend to keep a whole lot of saves on hand. Rux also pointed out that the Rusty Face Fix mod has updated to use F4SE, so it might be worth looking into again. Gotta test that out.
Might also make more One Minute Modding videos. I struggle with knowing what kind of tips are good for OMM, or which things are too advanced, or require more than a minute, or are things I find basic but require further explanation that doesn't really occur to me anymore. We'll see. I'm just spitballing here. If you've got any suggestions or comments, I'd love to hear 'em.
Anyway. This is probably long enough. I'll try not to ramble so much next time. Thanks everyone, I'll see you around.
Oh, and I finished Rimworld Anomaly. Still a solid 10/10 recommendation from me. In case anyone was curious. Okay, bye for now.
Nick.