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We're making good progress on the base layout of the modlist. Now I have another, more open-ended question.

A lot of people tend to look for modlists by starting with "I can't play without [x] mod, what lists have it?" So my question for you is:

What are the mods you consider "mandatory" for your modlists? Which mod or mods do you never want to play without? Which mods do you get most excited about?

Comments

Markchop

I don't think ive ever had a "must have" mod other than something like skyui, but before I would use wabbajack I would always put an ass ton of different weapons and armors into the game to pad out the leveled lists. It felt good to always find something new or interesting. Downside was that the smithing menu was overloaded.

Nicholas Jae

That’s fair. tbh if/when we get to armors and weapons, I think it would be better to hand place them, either in a specific location or on a specific npc. more interesting that way.

Sylvester Grogan

Probably a bit of a weird pick, but sacrosanct. The most fun vampire overhaul I've ever used. Besides that, Probably a lot of qol mods, like loot menu and Smoothcam, TDM etc. Finally, Paraglider is something I can't live without anymore, makes traversing Skyrim so much more fun.

Tyler

Have to say, Paraglider is very fun. I am a personal fan of Natural Growth and Decay, which is an alternative to regular 10 M/H/S per level. But I can see many people crying about it.

Steve North

SkyUI, some sort of mod to recycle gear into ingots, and some kind of alternate start mod. There's not much that I consider absolute must-haves, but then again I haven't really paid attention to the modding scene for Skyrim beyond stuff like bugfixes, qol, and sometimes stuff to increase performance because I used to have a potato for a PC. For a long time I've been wary of mods that add content because I would be worried about the performance hit.

Steve North

So basically my answer is "nothing really, go hog wild" because I'm like 95% sure the things I mentioned will be included already. There's a few quest mods currently in Tempus that I wasn't super impressed with but it's not like anyone is holding a gun to my head to play them or anything.

Markchop

hand placed armors and weapons give me morrowind vibes and im completely here for it. The monotony of leveled loot lists and dungeon chests makes the game a slog after a while because you always know roughly what you'll get.

Nicholas Jae

content mods really dont impact performance. performance hits comes from post processing (enb, for example), lots of textures, and draw calls (how much shit is rendered on screen at any given time). this is why, for example, the basic premise for dungeon design is to include hallways with turns, instead of large, open areas, or straight paths. because if youre looking straight ahead into multiple rooms, or in a giant area with a ton of objects, that's a lot of draw calls.

Donna Gifford

I need a couple of good follower mods (interactive ones like Lucien or Inigo or Auri or such), an alternate start mod and no mods that denigrate my preferred playing style of stealth archer. I can actually ignore most content I don’t care for quite easily.

Steve North

Oh my god I forgot about Inigo. I finally picked him up on my latest Tempus playthrough and I love him so much

Nicholas Jae

I genuinely hate when modlist authors take the liberty of dictating how you can or cannot play. I get that it's their modlist and their vision, but they could just as easily say "I don't want to play stealth archer" without also saying "I'm going to make it fucking impossible to play stealth archer even if I did want to."

Donna Gifford

Thank you. The reality is that at this stage of my life ‘get gud’ is a bit of a joke. Lol. The way I can enjoy the game is as a stealth archer to overcome age-related eye Han coordination challenges.

ItsAlways710

I'm pretty open, however there are mods that always seem to find there way into my list. Forgive me if they've already been mentioned. Auri and Lucien. NFF. Some Alternate Start. SkyUI. Black Mage Armor. Handy Crafting and Spells. A smithing mod that gives smithing experience for Smelting, Tanning and BYOH (I have a patch if what we decide on doesn't have it). I like to have a wider selection of player homes than just what is in vanilla/CC content, although I don't have any that I can't live without, or that I couldn't patch in myself... Oh and Smart Training. I've played Tempus so far without some of these, but realized playing without it how much I love like NFF.

dabrous38

I enjoy your list simply because I find my self having a much easier time adding the 20 or so mods I like to have in Skyrim and Fallout 4; I like the flexibility it offers without having to give up much in return. For this particular list I would just say to make it what you enjoy and most of us will adapt and adjust accordingly because we are a fan of yours. I personally would not want a list that is a carbon copy of Tempus as I would just play Tempus if I wanted LOTD and some of the others to me this list should be the complete opposite of that one but no matter what you come up with I will play it!!

Nicholas Jae

I absolutely don’t want to copy tempus. I can do that myself just fine. Which is why I’m kind of glad lotd didn’t make the cut, tbh. I’m more interested in seeing what a group comes up with instead of one single developer.