Home Creators Posts Import Register Favorites Logout

Downloads

Content

Today, I'm discussing the increasing desire in audiences for media experiences made by smaller teams of inspired creatives. In the face of AAA budgets and outrageous demands for returns on investment, what happens when you downsize and make something non-commercial and jagged and weird? What happens when you upload videos just to sell ads? What happens when you're eventually forced to kill what is no longer yours?

Media referenced in this episode:homberguy - Plagiarism and (You)TubeOmar and Cedric: If This Ever Gets WeirdNo Clip - The Making of PentimentNoah Caldwell-Gervais - Diablo Franchise Retrospective

Music in this episode:Stone Temple Pilots - Plush

Files

Comments

Joe Parmenter

So many of the things you say in this are the reasons I signed up to your Patreon.

Doug Churchman

1) I will gladly back your kickstarter. 2) Every year at my annual review at my workplace, when I'm asked what I want to do, I answer, "Less. I want to do less, better." Sadly shareholders are motivated by other things.

Max Mendelsohn

Copied from my Discord post: As you were talking I couldn't stop thinking about a new TCG called Sorcery: Contested Realm (2022). It's giving off big early Magic vibes and is featuring many of the artists from Magic's early days. Seeing art by Drew Tucker, Liz Danforth, and Melissa Benson give that weird nostalgic feel. It's really creating something special. Mechanically, it's a lot of Magic's DNA if it was designed with modern sensibilities (two decks, one all lands, one all spells) and it's played on a 4x5 grid so it really FEELs like a battlefield. The descriptive text on the cards feels like it did in Alpha magic, evocative, not prescriptive. Like what does "Shoot an projectile" mean? There's rules to lookup, but when you're playing at the table, it's just clear it means 'shoot that guy across the map'. I also appreciate that Sorcery is self-produced and doesn't have a corporate overlord like Asmodee/Embracer or Hasbro. It's refreshing to see a game that still feels punk rock. I understand that as a Magic content creator, making content for another game may not be what the audience is interested in. Even if it's not your cup of tea, I believe just looking at the art and thinking about what Magic could still be be/look like, could be a valuable perspective. PS: Not a shill, I just saw folks playing this at Mox in Seattle and was blown away. There's a really good implementation in Tabletop Simulator if you'd be interested in learning.

Dalton Krause

After the Glimmer video I was ranting to anyone who would listen that you need to make a real deal documentary. So a million times yes, take my money for that Kickstarter.

Jake Tee

Man, the bigger you get the dumber the crewed who follows gets is so real. One of the biggest reason I love the youtube show is because of how much you humanize art, artists and the game mechanics. Its easy to be upset or worried about the gigantic social monster of copy paste plastic media, and I think we should be. But folks will always be drown to the small garage band (that passes the Turing test) which makes them feel something.

Mathias Hillesheim

The more I go through all your material and content, the more I have the perception that you are somehow a lighthouse to show me the direction I want to take for my life. A slow-paced, anxiety-free life. I am just rushing too much for a 28 yo guy. This cast touches relates to that when you say you value less content with quality than having to spit cheap and frequent content for ads and sponsorship. It is very common for people to fall into this trap and basically sell their essence for a place inside the giant algorithm wheel. This is one of the multiple reasons I like your stuff so much.