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Big performance improvements and some much-needed additions and adjustments in this one! 🐱

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Changelog:

  • Updated nw.js libraries. Increased performance all over the game
  • Stopped dead enemies from chasing the player around (spooky!)
  • Fog now adapts to Render Distance
  • Added cute glitchy Neneko to the Update Screen
  • Birds, bats, and other monsters now drop loot
  • Fixed black box on shadows during the first visit to the Sheds map
  • Minor fixes and improvements

v0.3.01

  • Fixed Neneko hitbox preventing her from going up narrow ramps

v0.3.02

  • Bird Thigh now added to Quick Item menu
  • HP/clock triggers not responding correctly the first time around
  • Various fixes and adjustments during the intro scene

v0.3.03-04

  • Kaere portraits added!
  • Stray dog(s) are now in the eastern part of  End City. Careful what you feed them~
  • Added feeding mechanics that will be applied on many of NekoHole's monsters/animals to befriend or influence them in various ways
  • Added "Mad Dog" enemy
  • Fixed equip checks not running in interior maps, which caused problems after using Hungry Manacles
  • Fixed End City East/West bridge hitbox
  • Updated Hungry Manacle item menu picture
  • Added passage under the Blood Manor...
  • The Baker's treasure is now a pair of "SDC Boots" instead of the uniform

v0.3.05

  • Fixed various issues with East End City's boat to Spring Goddess Shrine

Files

Previews only

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