Scalding Seas - Alpha is Here (Patreon)
Content
The Scalding Seas is a full reskin of the Kingdom Death: Monster Core Game; including new monsters, resources, hunt events, settlement events, FA & SFAs, disorders, lethal dangers, and brutal trials. All contained within a new campaign, People of the Sea. People of the Sea takes the skeletal structure of People of the Lantern and constructs a new story of struggle and survival.
What’s In this Expansion
This expansion is designed to be added to the Kingdom Death: Monster core game. It includes:
- 3 Quarry monsters
- 3 Nemesis Monsters
- 2 Boss Nemesis monsters
- 1 Hidden Nemesis monster
- A fully new 123 page rulebook/storybook.
- New Innovations including a new engineering line allowing for the creation of boats and ships.
- Watercrafts that allow for an alternate mode of transportation across the waters of the survivor’s world.
- New terrain types that bring the fickle weather and ocean to bear and define the water depth under the survivors.
- A new 30LY campaign featuring an entirely new story.
- Cross integration allows for Scalding Seas quarries in Plane of Faces (core game based) campaigns.
- Planned cross integration allowing for compatibility with the following official KDM expansions.
- Slenderman
- Sunstalker
- Dragon King
Files
Hello all, my name is Tammer, Pyroguy on Discord, Nobodycares44 on Reddit.
I’ve been working on this expansion for ~2.5 years since a post on reddit asked the community to build an aquatic quarry. Some people in the KDM subreddit will remember the People of the Water posts I made a couple years ago, those posts led to me getting picked up by CCG where I was able to grow and build my skills and this game. I’m very excited to see it released into Beta.
As this is a Fan project, funding for art and models is harder to come by. All funding taken for this project by the CCG Patreon goes to models and art for this expansion. Updates are planned for whenever new art and models are available and as I receive player feedback.
I am also excited to announce that this expansion features some modeling work by RevampedGame! Currently the Eye Jelly and it’s minion are Revamped sculpts and there are potentially more on the way.
Since an inciting inspiration for this expansion was the behind the scenes lore dump Poots dropped regarding the Abyssal Woods expansion, here is a lore dump of my own. I tried to keep proper spoilers for the campaign to a minimum here but there are still a couple for both PotSea and PotL.
Environment
The driftwood effigy sits on an island in the shallows. The scalding seas are adjacent to the plane of faces, the stone face floor continues under the waves. The waters get progressively deeper and hotter as the survivors head further out away from the effigy. The seafloor is spotted with craters and heat vents where the waters come into direct contact with an ever growing magma shelf. “Overwhelming darkness” away from the settlement there is a sizable rift in the sea floor boiling the waters for miles around. The sky above the driftwood effigy has a soft glow and occasionally fairy lights can be seen dancing through the clouds. There is an ever present hum and whistle of the wind moving. Storms of many kinds are prevalent around the Effigy, painting the world in strokes of lighting.
The Driftwood effigy is a large wooden structure that appears to be a crude shrine-like landmark left by people or creatures unknown. Unbeknownst to newly arrived survivors, it is actually a naturally occurring growth, similar to the lantern hoard. Lanterns seem to grow and hang from the ends of the effigy and some lanterns can be found in the cracks of the effigy. The cracks emanate warm vapors that make the survivors pleasantly light headed in small doses.
Unlike the Watcher, who keeps its presence a secret, The Matron speaks to the survivors in their dreams, calling to them as a god seeking followers. The Matron gives great rewards to those who show her faith. Will you feed your dormant god, or do you fear its inevitable awakening?
Thank you so much for checking out my creation and have fun dying at sea!
Game Contents
- 1 Rulebook (123 pg.)
- 1 Alternate Showdown Board Art
- 1 New Settlement Record Sheet
- 1 New Watercraft Record Sheet
Current Miniatures
- Shrieking Eel (non custom model)
- Eye Jelly (custom revamped model)
- Cyclops Jellyfish Minion (custom revamped model)
- Shark King (Adjusted non-custom model)
- Siren (non custom model)
- Leviathan Head (non custom model)
- Turtle Knight (Adjusted non-custom model)
Planned Miniatures
- Singing Mantis Shrimp
- The Herald and Living Ship special terrain
- Dark Matron
- Leviathan Tentacle
Miniatures if funding allows
- All non-adjusted custom → Custom
General Cards
- 83 x Abilities
- 9 x Aquatic Vermin
- 5 x Armor Sets
- 20 x Depth Legendary Hunt Events
- 4 x Depth Terrain
- 39 x Disorders/Consequence Disorders
- 43 x Fighting Arts/Consequence Disorders
- 1 x Generic Monster Trait
- 4 x Generic Survivor Status (Drowning)
- 36 x Impairments
- 23 x Innovations
- 18 x Locations
- 15 x Oceanfront Hunt Events
- 12 x Oceans & Tides Terrain
- 15 x Settlement Events
- 29 x Secret Fighting Arts
- 6 x Special Hunt Events
- 10 x Special/Monster Terrain
- 26 x Strange Resources
- 3 x Tactics
- 7 x Terrain
- 2 x Weapon Proficiencies
- 10 x Weather Terrain
Monsters
- Shrieking Eel
- 33 x AI
- 24 x HL
- 8 x Hunt
- 20 x Resources
- Eye Jelly
- 44 x AI
- 27 x HL
- 11 x Hunt
- 19 x Resources
- Singing Mantis Shrimp
- 36 x AI
- 24 x HL
- 11 x Hunt
- 26 x Resources
- Shark King
- 33 x AI
- 18 x HL
- Siren
- 33 x AI
- 18 x HL
- The Herald
- 22 x AI
- 17 x HL
- Turtle Knight
- 35 x AI
- 25 x AI
- Dark Matron
- 38 x AI
- 25 x HL
- Leviathan
- 39 x AI
- 32 x HL
Gear
- 16x Alchemist
- 7x Docks
- 16x Eelry
- 17x Jellysmith
- 6x Lava Pool
- 9x Lantern Lighthouse
- 3x Mask Maker
- 22x Necropolis
- 42x Rare
- 7x Shipyard
- 16x Shrimpery
- 6x Soul Forge
- 2x Soul Forge Patterns
- 2x Starting
- 8x Sunken Effigy
- 4x Weapon Crafter
- 10x Woodshop
- 13x Workshop
Files
Previews only