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Alright, here's some balls and a coffee table 😁

My current setup is to generate brushstrokes in Blender using the appropriately named "brushstrokes tools" add-on, then export this mess of sprites to Houdini and use them to generate clouds of points.

I can then manipulate these brushstroke-shaped clouds of points in various ways, like blending their colors together.

All in all, it's working surprisingly well!

I'll experiment and refine things more as I work on the scene for the upcoming animation. So far the hotel room in Tokyo is in the lead, with the lodge's interior a little behind.

This week I'll be focusing on updating the characters' look, mostly the fur and textures, but I also plan on stylizing their shapes a bit.

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