A change in style - Painterly textures (Patreon)
Published:
2026-01-19 17:09:37
Imported:
2026-01
Content
Alright, here's some balls and a coffee table 😁
My current setup is to generate brushstrokes in Blender using the appropriately named "brushstrokes tools" add-on, then export this mess of sprites to Houdini and use them to generate clouds of points.
I can then manipulate these brushstroke-shaped clouds of points in various ways, like blending their colors together.
All in all, it's working surprisingly well!
I'll experiment and refine things more as I work on the scene for the upcoming animation. So far the hotel room in Tokyo is in the lead, with the lodge's interior a little behind.
This week I'll be focusing on updating the characters' look, mostly the fur and textures, but I also plan on stylizing their shapes a bit.