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v8.2 [02/23/2025] (Tested on PC: 1.112.519.1020)

Re generated EA premades folders.

v8.1 [02/23/2025] (Tested on PC: 1.112.519.1020)

Fixed missing text on non English installations.

v8.0 [02/23/2025] (Tested on PC: 1.112.519.1020)

Added new settings 'disable_ea_folders', 'randomize_random_generated_sims', 'undo_redo_random_generated_sims', 'DefaultFolders', 'Townies_DefaultFolders'.

Added EA premade sims default folders.

Notifications now are green.

Error notifications now are orange.

Random generated sims implementation.

Townies Generation

The mod now automatically applies to randomly generated Sims, a.k.a. townies.

- You can disable this feature by editing the 'mm_config.ini' file and changing the value of 'randomize_random_generated_sims' to False.

- The 'Townies_DefaultFolders' setting determines which folders will be used to randomize townies' appearances. You can set the default folders in the 'mm_config.ini' file.

By default, it will use EA's premade Sims folders included with this download, as well as folders generated by the 'Generate Sims Folders (Gallery)' interaction.

- If you use SimulForge, this is a great complement as it fixes townie generation with it.

Introducing Interactions :

- XML Injector is required.

Generate Sim File & Load Latest Sim File

'Generate Sim File' Exports the target sim appearance to a file and 'Load Latest Sim File' applies the latest created to the target sim , essentially working as a copy & paste.

Undo & Redo

- Every time you use a command or interaction that modifies a Sim's appearance, the previous redo state is deleted.

- Backups are stored locally and linked to the Sim's ID, which varies between save files.

- There's is no limit to the number of undo's or redo's that can be stored.

Generate Sims Folders (Gallery)

This interaction creates default folders using your local Gallery Sims, organizing them by age, gender, and species.

- To enable these cheat interactions, open the game console with CTRL + SHIFT + C and enter TestingCheats True. After that, you can access the interactions by pressing Shift + Click on a Sim.

Randomize Sim Appearance from Folder

This interaction introduces the mod and showcases its capabilities. It executes the command MM.MSR 0.0 MAXFILES=4. Picking 4 random appearance modifier files, assigns a random percentage to each, mixes them and applies the result to the target Sim.

- To use this interaction, you need at least one appearance modifier file, which can be generated with the MM.DM command. If no modifier file is present, the interaction will proceed to create the default folders using your local Gallery Sims.

- For a quick start, dump all your 'My Household' Sims with the following command:

MM.DM FOLDER=MEN PLAYER_SIM HUMAN MALE NOT_MINOR NOT_TEEN

FOLDER=MEN Ensures the appearance modifier files are saved in the specified subfolder.

PLAYER_SIM Ensures the Sims in 'My Households' are chosen.

HUMAN Ensures Sims of species smalldog, dog, cat, fox, and horse are excluded.

NOT_MINOR Ensures baby, infant, toddler, and child Sims are excluded

- Use MM.F without any arguments to view the available filters.

Now you can go ahead and try the interaction on any Sim.

Choose Folder for Appearance Randomization

This interaction opens a dialog that lets you specify subfolders for the 'Randomize Sim Appearance from Folder' interaction to read files from.

Preserve Modifier Percentage

This interaction displays a dialog where you can specify the percentage of the Sims current appearance modifiers to keep when using the 'Randomize Sim Appearance from Folder' interaction.

Commands :

- Use any of the following commands without arguments to view their help message.

- All commands apply to the active Sim unless filters with Include/Exclude options are specified.

- Use MM.F without any arguments to view the available filters.

MM.HELP / MM.H

Displays a list of available commands with brief descriptions.

MM.DUMP_MODIFIERS / MM.DM

Exports the Sim's appearance modifiers to a file.

MM.FILTER / MM.F

Use this command to test filters and see which Sims will be affected by other commands.

MM.APPEND / MM.A

Sets an appearance modifier to a specific value.

MM.CLEAR / MM.C

Removes all appearance modifiers of a specific type.

MM.APPEND_MODIFIERS / MM.AM

Applies appearance modifiers from a file.

MM.MIX / MM.M

Combines multiple appearance modifiers into a single mix.

MM.MIX_SIM / MM.MS

Combines the Sim's current appearance modifiers with those from files.

MM.MIX_SIM_RANDOM / MM.MSR

Combines the Sim's current appearance modifiers with random files.

Recommended for an enhanced experience with the mod :

Notepad++: A better environment for editing text files.

Ditto: A clipboard manager with a search bar and groups, useful for copying multiple file names.

TwistedMexi's Better Cheat Console: Allows text selection in the game console. (Note: IU override mods may break frequently with game updates.)"

Installation :

Drop the ModifiersMixer folder directly into your Mods folder. This is a script mod, and script mods cannot be more than one folder deep. Ensure the .ts4script file is on a path like:

.../Mods/ModifiersMixer/Crilender_ModifiersMixer_Scripts.ts4script

OR

.../Mods/Crilender_ModifiersMixer_Scripts.ts4script

- Ensure that you have both Mods and Script Mods enabled on the "Other" tab in your game options.

Download:

Files

Comments

Simsationelle

Eeek!!! This makes me so happy!!! My entire save file is full of pixar looking sims

Waffle's Mix-Ins

I'm sorry but I read the entire post and I have absolutely no idea what this mod actually does. The whole thing is usage instructions, there's nothing explaining what it does/what it's for/why you'd use it/what you use it to do? Am I missing something lol

crilender

💀 It allows you to export Sims Modifiers Appearance. (When you click and drag on the CAS, you're using Sliders that apply Sim Modifiers to them). Then the mod can pick and mix the information those exported sims appearances to try and create a new one, randomly. In this short I exported a few male premade sims and then used an interaction to randomize the appearance of the sim based on the previously exported. https://www.youtube.com/shorts/voJk6mA_fkI Here a bit of the same but with a few of my hunk sims. https://www.youtube.com/watch?v=1WTzA7RvQ38

crilender

You could say it's like the MCCC import from gallery but to avoid sims ending looking too meh, it picks a few sims and breeds them. 🙄 You can use this to create mixes of body presets for example, most fo them are made of Sim Modifiers.

skeleton-flower

this mod looks great! but, honestly, its too complex for a person who doesnt understand a single thing about programming. I've got a headache from reading all the commands and instructions and i still dont understand it, im thinking it may be easier to just edit the sims one by one in cas dkkdkddkdkd is there a future possibility of making this mod more non-programmer friendly?

crilender

😭 not gonna lie, it bothers me too, I'll do my best to make it user friendly

skeleton-flower

yaaaaay, im really looking foward to it! this mod would take my cartoon save file to a whole new level