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Boots of the Berserker

Wondrous item, rare (requires attunement)

These knee-high leather boots are etched with runes and tribal sigils that glow when activated. They magically adjust to fit the wearer perfectly. While wearing these magical boots, you can spend a bonus action to move up to your base walking speed toward a hostile creature you can see. The boots have 1d2+1 charges and regain all expended charges daily at dawn. While attuned to the boots, you can choose to spend a charge at the start of your turn to activate the boot's power. When the boots are activated, you gain advantage on all melee weapon attack rolls during that turn, but attack rolls against you have advantage until the effect ends at the start of your next turn.

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