Breaking news! + Arts (Patreon)
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Yes, I delayed the release of the build a bit. This is probably the first time this delay has occurred on a whim, rather than due to technical problems)
I've been working too hard for the last two months and I'm tired. And the damn migraine is already killing me. In short, I decided that I should work to the best of my humor.
But rest assured, I spent this time wisely, and managed to read several books: Jack Reacher's The Sentry (totally sucks), Stardust (a nice sweet fairy tale), Red Karma (a cool 10 out of 10 thriller) and Treasure Island (a masterpiece action movie)!
Now for business!
The build is currently being finalized, where 2 new mini-games will be waiting for you and two more are on the way! There will be a total of them.... Holy shit!
We also continue to make the game more "lively" and "diverse" by preparing the foundation.:
- You can not only buy items in the store, but also sell them.
- In the locations, you can discover consumables that will enhance your stats. So far, this is a FORMALITY, but in future updates, many quests will require leveling up to progress. In addition, we plan to make small challenges, after completing which you will receive all sorts of "goodies". We could have done them now, but then I wouldn't have had time to write the plot.
- Most of the locations have been ready for a long time. It just doesn't make sense to leave them empty. So don't be surprised when you enter Igor's House and you won't be able to get into the bedroom or the backyard.
- There will be many characters in the game, but please remember that having a female character does not imply that it will have its own plot. I made a small root with Mishwanda, but I still remember that "LITTLE". Hell, I wasn't planning on doing it at all. It was just my impulse. Purely a fan service.
- In the latest update, you will find about 3 animations, not counting the "completion" animation. But since all of them are made MANUALLY and FRAME-by-FRAME, keep in mind that this is a huge human effort, and even that little scene with the "ending of the scene" was not done in one day.
- The concept of the game has not been polished yet. Naturally, somewhere it will be incomprehensible or even stupid. All this takes time. I have to balance between the release of story updates and the gameplay component. I hope you will share your impressions of the game more often and understand better how to adjust the concept of storytelling.
Thanks for attention. An update is coming very soon.