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We are almost there! The Automation Update is close to completion, the final touches are being put into place and all the loose ends are being tied. This update has some major changes to the wreck, and we believe it would be best to restart your world to try the new changes. There are some other changes to models and the way they work for example; Power Storage.

!!! Important If you already downloaded this update on the 24th AlterraHub version 1.0.0(BUILD4398) please download the AlterraHub zip again it has been updated.

!!!! Important: Power Storage must be emptied and destroyed from your saves before updating!

!!!! Important: Please ensure you have the latest SMLHelper version

Known issues:

• There are missing icons for the new sofa models

•Elevator may clip into ground when returning to the first floor (doesn't affect operation)

• FCS PDA missing object entries (These are being worked on.)

*Due to changes to the configurations of some of the mods we recommend deleting the mod files before updating

*Note this list will be updated if anything else arises

Comments

Martin Posarić

Field Creators can you please fix the fence,it dosent connect so it has to be few centimeters away.please make them connect like you did before its really frustrating to have it like that.thank you

Doldol00 D.A.B.

I have the same issue as Martin, but I also hav ethe issue where it is very easy to launch with sea voyager(collission detection). I am telling youa s I know you guys want these two to be compatible.

Krypton's Heir

I have to say with this latest update everything is working great! I love all the new additions you guys have added and the drone delivery makes it so much more immersive. A couple things I did want to bring up is that the stairs you guys used to have that connected to the hatches, you took away, not sure why but I loved that piece. Another thing is I tried to get more immersive by using your base oxygen supply and despite my base being almost exactly the same size as what is described as a scenario in the FCS PDA, my BOS was telling me I needed 5.25 BOSs to supply enough oxygen when in the PDA for a very similarly equipped base it was like 1.5 or something like that. Not sure what happened but I ended up disabling since I couldn't get it to work properly. Lastly, the newest (and coolest) elevator I have not figured out (or maybe there is a glitch) how to get it to connect to anything. It won't snap to anything I try and the only time it went green on me was in a random spot separate from everything, not even near the ground (ocean floor). And one last thing, completely separate from this is your Cyclops upgrades, they are no longer accessible, did you take them down for some reason? If so any chance I can get the latest version from you? All that being said, I think you guys are doing a great job and can't wait to see the finished product. Keep it up!

Krypton's Heir

So I just re-watched you intro to the elevator in the previous post and made me think, does it have to be set on top of a base platform?

Scott C Schaller

I also wanted to mention thank you for the update for the TV you can add your own videos to it now.

Krypton's Heir

So a few minor bugs/quirks I've noticed: 1) The data storage system used to be compatible with the EasyCraft mod. It no longer is. :( 2) When using the ore consumer it may reset your credit balance when adding additional credits from ores consumed. This has only happened once so far. The one time it happened I had a balance of over 400k credits then it finished consuming an ore and added a balance of 37500 (was kyanite), when it added that balance it reflected my new balance as a little over 100k. Hopefully it was just a fluke, but I'll let you know if it happens again. 3) There was one more, but for the life of me I can't remember right now. I'll update the comment when I remember.