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This is one of the many times you'll see the camera flying through the environments in the reboots. Making them in 3D with the cel-shaded style makes them render much faster than how I used to make them and, imo, they look pretty nice.

Amazingly, the floating particles were added in later in Adobe Animate and don't actually exist in a 3D environment. I wasn't sure how it would look, but I honestly can't tell this is the case when I stare at it.

Expect a lot more updates as the release of the Zelda UO reboot grows closer. Just a few more weeks! I also would like to apologize for how dry the content here was the last month-ish. I'm going full throttle now.

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Sarru

Looks really good