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  • OverBite 1-5-2019 - Game Jam Version C.zip

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I think I mentioned on last month's podcast that I was considering doing one final minor update to OverBite -- well, here that is.  There were some outstanding bugs with controller support that made me  unhappy, so I fixed those and implemented a small handful of quality of  life fixes over the course of a day and a half. Here's the changelog: 

  • Automatic detection for the Dualshock 4 controller should be better.
  • Tutorial  prompts are actually hooked up to the controller detection system now  so it'll tell you which buttons to push depending on the  controller being used.
  • Fixed a small graphical bug where the tutorial prompt would show the wrong button as it faded out.
  • In the configuration app, you can press keyboard keys to show what they do, just like you can with a controller.
  • The configuration app will now try to warn you if there's a problem detecting a known controller. No guarantees, though. 
  • The game will ask  you if you want to view the configuration app on first boot.
  • Title screen and credits updated slightly to reflect the current situation better.
  • Sucking blood now adds time back to the clock.
  • The sound of the gate closing now has positional audio to make it easier to locate.
  • Victims now have emotes over their head when they're afraid, allowing you to better track them when they go off screen.
  • Victims will now turn and look in the direction of screams they hear (sort of).

Nothing else is included; no new levels, no changes to existing levels. I'd thought about doing at least a once-over on the current levels to maybe freshen them up a bit, but that's effort better spent elsewhere.

New patreon donors since the original release of OverBite might want to check out the original release page, where I also list some cheat codes that should still work.

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