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with Dungeon game, I've been reworking some stuff (like the effect system) so that it's easier to determine game over screens. after testing out a couple of things and playing around more with it, I think I will limit the changes to 3 things: size (normal/shrunk), bust (A, B, C, D, DD) and "blight" stacks.

that last one I don't know what to actually name at the moment, so I'm calling it blight. it's like corruption/enchantment, the more stacks the character has the stronger she'll be. I don't know what the negative will be exactly yet, but I have some ideas.

game over screens will be determined by: monster that defeated you, size, bust size (sometimes) and if you are over a certain amount of blight stacks. I don't know if this makes, but it'll be more clear once I actually start working on a couple of them.

at the moment there are four monster girls: slime, shroom, mimic and fairy. I'll be adding an alraune (plant girl) and will probably add one more suggested by people.

as for Shrink Poker, I have been fiddling around with some ideas for Shrink Poker 2, it'll probably be Blackjack instead and very much inspired by this game: https://tiny.hatenadiary.jp/entry/2023/02/24/213000

the video is attached is very, very basic and all testing. a very early prototype.

I think I'll take the same approach with game development as I do with drawings, doing multiple at a time.

as always, comments and feedback are greatly appreciated. and thanks for the support!

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shrink poker 2 - extremely early test

Comments

ink

moonwalk glitch at 0:43.

niki

If clothes fell off at a certain size that would be 🔥🔥🔥

Alice B

Can't wait!!

Anonymous

played Blackjack instead,very like size grow part