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Feels weird to call it July W1 so we’re just gonna roll with week 5. (Sorry to the Europeans for the late post)

Welcome on back captains,

With July on track and teasers from the great Aci himself, we’re prepared for a very promising summer. Spring had not sprung and we were stuck in the mud for quite a while but with changes both in our task structure and management, we collectively feel a lot more confident in getting some updates out to you.

Our modders have been hard at work implementing the Hydra Submarine systems and basic living quarters, making this hybrid sea vessel fit for the void.

3D has made rapid work on the recent precursor tech, as well as hammering out some impressive plant models.

2D has fully concepted our mushroom biome, working on one of our deeper biomes as well as a concept sheet for all our plants. Further exploration on a Grassy Plateau-inspired biome with quick fish and territorial sharks, and a return to old concepts in attempts to finalize the Anemone Forest.

Sound labs have finished some precursor and Alterra tech sounds, as well as putting out a new ambient track for travelling the void…

Overall, we’re excited to see what we can get done this month and happy to share our progress with you.

In the meantime time, keep an eye on Aci’s channel for some cool projects, I hear one is nearly finished…

Over and out,

Vandal >:)

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