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Last week, we didn't manage to finish the next shard. Here's why.As you know, we've been working on the Hydra for months now. There were several extremely unexpected delays, but we had finally narrowed it down to a list of simple bugfixes.At least that's what we thought.Those "last few bugfixes" have taken significantly longer than anticipated, and I no longer know how long the rest of them will take. I'm aware a lot of you were looking forward to playing with the Hydra this week, and I'm sorry we missed the deadline.We're currently talking to a few other modders to potentially join the team, in hopes of improving our output and speeding up the development process.In the meantime, I've recorded a video of me playing with the (still buggy) version of the Hydra for you guys to watch! Later today, I'll also post one of the "abandon ship" tracks for the submarine on here :)Of course, our other teams have been working in other areas, like concepting new biomes, 3D modeling a precursor base and a new creature, and creating the soundtrack for new biomes. All of these are things we aren't quite ready to show off yet though!Thanks for sticking with us and supporting Call of the Void! <3

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Rowan the Guiding Gamer

One note I will have is that it could be a player perspective thing, but the elevator looks really small for Riley. Otherwise yeah that looks pretty good :)