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And finally we fight the gargoyles! ... well, mostly the gargoyles. I also discover the use of elevators, the utility of tail-cutting and learn the actual gameplay function of Humanity. That latter one... well, let's just say it was a harsh lesson.  We also talk about how the bosses of Dark Souls communicate the premise of the world to the player, and briefly discuss the history of grotesques in architecture as it relates to French 5th century folklore. 

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Boss Designs of Dark Souls - 3b: The Bell Gargoyles

PART 1: https://www.youtube.com/watch?v=0JRQ1mcObYk Join the channel discord: https://discord.gg/rnHUhge (25 uses only) And finally we fight the gargoyles! ... well, mostly the gargoyles. I also discover the use of elevators, the utility of tail-cutting and learn the actual gameplay function of Humanity. That latter one... well, let's just say it was a harsh lesson. We also talk about how the bosses of Dark Souls communicate the premise of the world to the player, and briefly discuss the history of grotesques in architecture as it relates to French 5th century folklore. These videos take a ton of work, and tend to get less views than my other output, so if you happen to know anyone or have friends who like Dark Souls or who would be interested in this kind of video, sharing and spreading it around helps me out tremendously! ----- Twitter: http://twitter.com/tbskyen Patreon: http://patreon.com/castercomix

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