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Thank you all for showing so much interest during this first week. It has motivated me a lot. Maybe too much!
We are starting to be a community where we can push to get more of these games faithfully convert to modern hardware so they won't die out. I have received a lot of support this week and although I understand that people do it because they love these games and technology, I was thinking how to give back more. Starting from the 1942 core I will include a pause key for all cores. During pause the screen will switch to a credits image, rendered with the core hardware. I will use that screen to show appreciation to patrons and to people who have contributed in some way to producing that core (providing hardware or helping in some way). I will change the core license so the pause screen has to be respected in core ports to other systems.I will deploy the 1942 core this week. Initially for MiST and soon after for MiSTer and ZX-UNO. After that, I would like to have the first talk with the director patrons to decide which core to do next. My intention is to stick to CAPCOM pre-CPS1 cores for a while, but there are many to choose from! In the image you can see a Trojan board I have acquired to reverse engineer it.And I want to stress my commitment with core fidelity. I know you do not want an emulator. You want the real thing and that is what I will always work towards.---------------
Gracias por el apoyo recibido durante la primera semana. Me he sentido desbordado de emoción.
Estamos empezando a funcionar como una comunidad dónde podemos mover el desarrollo de estos cores para preservar de forma fidedigna estos juegos y que no desaparezcan. Como me he sentido tan arropado esta semana he estado pensando cómo compensar a los mecenas y amigos que colaboran. He pensado en incorporar una tecla de pausa a todos los cores a partir de 1942. Al pulsar pausa el juego pintará, usando su propio hardware, una pantalla de agradecimientos que incorporará a mecenas y a personas que han colaborado de alguna forma con ese core (enviando equipo, por ejemplo). Voy a cambiar la licencia del core para que esa pantalla no pueda quitarse en conversiones a otros sistemas FPGA.
Esta semana sacaré el 1942, inicialmente para MiST y pronto para MiSTer y ZX-UNO. Después de eso, me gustaría reunirme con los mecenas directores por primera vez y discutir la dirección a tomar. Quiero seguir un tiempo con arcades de CAPCOM de la era pre-CPS1 pero ¡hay mucho de dónde elegir!
Quiero reafirmar mi compromiso con la fidelidad de los cores. Sé que no queréis un emulador, queréis el juego de verdad y eso es lo que os voy a dar.