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I have given a big push to the Konami titles this week. I have applied many of Furrtek's discoveries on the custom chips. As a result, many graphic glitches have gone away in Combat School and Labyrinth Runner. In addition, the custom chip involved in the barrel calculation (Contra 3D phases) is now part of the core too, so barrels now fall within their lanes.

With all these improvements, I have promoted Labyrinth Runner to a public core, just run the updater to get it.

I have also fixed the broken plane in the Street Fighter 1 core, and thanks to blackwine the three-player support in CPS1.5 finally works. The CPS1 core has been updated to correct wrong background colours too.

Finally, a small noise in the image of the 1943 scenes between stages is now fixed too.

I started the work on adding the MCU to the SF1 core so that we can play the protected versions too. But it isn't working yet.

Because the Labyrinth Runner beta is rather old, probably many of the new patrons haven't seen it. Please have a go at this 1987 Konami title, it is a hidden gem.

Español

Le he dado un buen empujón a los títulos de Konami esta semana. He aplicado muchos de los descubrimientos de Furrtek en los chips privados. Como resultado, muchas fallas gráficas han desaparecido en Combat School y Labyrinth Runner. Además, el chip  involucrado en el cálculo de los barriles (fases 3D de Contra) ahora también forma parte del cor, por lo que los barriles por fin caen por sus carriles.

Como resultado, he promovido Labyrinth Runner a cor público, simplemente ejecuta el actualizador para obtenerlo.

También arreglé el avión roto en el cor de Street Fighter 1, y gracias a blackwine, el soporte para tres jugadores en CPS1.5 finalmente funciona. El núcleo CPS1 también tiene una correción para colores de fondo incorrectos.

Finalmente,  también arreglé pequeño ruido en la imagen de las escenas de 1943 entre niveles.

Comencé a trabajar para agregar la MCU al núcleo de SF1 para que también podamos jugar a las versiones protegidas. Pero aún no está listo.

Debido a que la versión beta de Labyrinth Runner es bastante antigua, probablemente muchos de los nuevos usuarios no la hayan visto. Por favor, prueba este título de Konami de 1987, es una joya escondida.

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Comments

Skutis

Thanks, trick trap is one of my newly discovered favourites. Also, I’m hoping system16 goes well in the summer and that you’ll find the bug in the m68k core.

Fender

I can’t find labyrint

André Conti

Amazing. No need to change files, just run the update?

Fender

Ok I have done an update with the jotego script and now I cannot launch the jotego core anymore...

lamarax

One thing I noticed with a brief test; the screen is shifted to the right in vertical mode (flip screen on). 'CRT H adjust' doesn't seem to have an effect on my LCD monitor with integer scaling and no scandoubler fx 🤔

LihinMatsu

Hurray for sound! Yay!

yomitron

Found it! Thank you!

Total Procall

Just the phrase "konami board" gets me excited. The Simpsons and aliens arcade boards were my childhood at the local cinema. If the come at some point, even if its not from jotego, my gaming life will be complete!

Xzarian

Awesome! Thanks JT!

Vlad

Kow-nami!

David Moylan

awesome work Jotego. thank you again :-)

Fender

Ok. Ok I found it. 😀