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MiSTer users: copy beta.zip to games/mame

This week we have three classic titles. Passing Shot was my tennis school as a kid and Alien Syndrome was on magazine covers everywhere. And Time Scanner is one of the best-known pinball titles.

Note that for Passing Shot, you will have to look in the Alternatives folder. 

After this, we have almost covered all System16A games. There are three titles left that have odd controls. SDI, with a mix of analogue+joystick; Sukeban, a mahjong game with more keys than your PC keyboard; and Major League, which needs three analogue axes for which MiSTer has no support at the moment.

So next week, we will start with System 16B titles. I am sure you have some of your favourites there!

Also, CPS2 finally goes public this week. There are a couple of small things pending, but it's quite solid now to go public. The Q-Sound source code is published now too.

Finally, I have added one more FPGA platform to the supported list: the NeptUNO (the name is derived from the old ZX-UNO, not the card game). This is a bit of a niche platform, yet it has a ZX Spectrum expansion port as its exclusive feature.

Thank you for your support during July and see you next week

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usuarios de MiSTer: copiad beta.zip a games/mame

Esta semana tenemos tres títulos clásicos. Passing Shot fue mi escuela de tenis cuando era niño y Alien Syndrome aparecía en todas las portadas de revistas. Time Scanner es uno de los títulos de pinball más conocidos.

Ojo que para arrancar Passing Shot, hay que buscar en la carpeta Alternatives.

Después de esto, casi hemos cubierto todos los juegos de System16A. Quedan tres títulos que tienen controles extraños. SDI, con una combinación de analógico + joystick; Sukeban, un juego de mahjong con más teclas que el teclado de tu PC; y Major League, que necesita tres ejes analógicos para los que MiSTer no tiene soporte por el momento.

Asi que, la próxima semana, comenzaremos con los títulos del Sistema 16B. ¡Estoy seguro de que tienes algunos de tus favoritos ahi!

Además, CPS2 finalmente es público esta semana. Hay un par de cosas pequeñas pendientes, pero está bastante sólido para publicarlo. El código fuente de Q-Sound también se publica hoy.

Finalmente, agregué una plataforma FPGA más a la lista: NeptUNO (el nombre se deriva del antiguo ZX-UNO, no del juego de cartas). Esta es una plataforma un poco nicho. Tiene un puerto de expansión ZX Spectrum como característica exclusiva.

Gracias por su apoyo durante julio y nos vemos la semana que viene.

Comments

Zar

Thank you as always. Enjoy the weekend.

Crusher Talos

What a joy! thank you so much. Very much looking forward to playing these.

Retro Tuna

Nice one thanks and yeah get in some Eswat, dynamite dux and altered beast.

lamarax

Nice! Now that CPS2 went public, we get to experience the glorious nag screen ;) [edit] Fixed in literally seconds! :o

Per Almered

I can't get 1944 or Dimahoo to run without the "beta phase" message. I've done exactly what I did last month, downloaded "beta.zip" and copied it into "/media/fat/games/mame/", then rebooted - three times. Is there something new this month in how to use "beta.zip"?

lamarax

Flip screen seems to have been gone??

Julien

Where are the new games (Alien Syndrone,...) nothing with the update all script and nothing with the downloaded files. And there is something weird with the update all script, the jts16a2 core is downloaded into the folder of the mra files.

Filip Kindt

Hehe maybe change beta.zip to jtbeta.zip

Fender

mmmh, alien syndrome doesn't start with the joystick.

Fender

all games are on _ALT folders

Arrrrrrrgh

Alien Syndrome is allowing buttons to be defined then the core ignores them. The other two games work.

Fender

And CPS2 games: need to remove the CPS2 folder? I can’t find the core in the organised/core folder too. Someone could help please?

Victor Bruno Sartori

Did you guys knows if the "CPS2 Cheats" are included in the update_all script ?

Alexander Stieglmayr

Thx Jotego!!! Brilliant work again now we can enjoy another all time classic arcade games

Jedvard

As always GREAT! although i noticed that alien syndrome loses some sound fx after playing for a while? once i got laser and 1 or 2 droids the effect of the laser or other shots is gone? if i restart the core everything works initially but disappears after awhile again?

David Filskov

Terrific news! - thanks a bunch :)

MEM3NTO

I cant get any of the System 16 beta titles to recognize my controller, even after setting the input. I saw others having this same issue. I already tried deleting the mra and rerunning update_all. It’s not just Alien Syndrome, it’s the lot of System 16. What am I doing wrong? How do I resolve this? Delete all the System 16 game folders in alt and rerun update_all?

GeorgeSpinner

I am currently having the same issue. I will let you know if I find a solution. please do the same for me. thanks.

Mike Holzinger

Alien Syndrome is one of my FAVORITE GAMES OF ALL TIME! I LOVE YOU! Seriously my man, I'm getting a Jotego tattoo. This is INCREDIBLE!

Casey Watkins

The Alien Syndrome sound issue only happens with the "World" MRAs. The Japan MRA has no sound issue.

ParkNangJung

Thank you for your hard work. The screen flip function does not work. (time scanner and passing shot)

Fender

CPS2 beta folder removed but nothing happened. The update all is not able to get the new mra files. Some more suggestions please?

Carlo Pedrazzini

CPS2 is ok, S16 (Shinobi etc...) is ok, Alien Syndrome, Passing Shot and Time Scanner don't work. Just black screen (no rom loading bar) and only the credit button work. I tried all the fix suggested in the posts above, nothing worked.

MEM3NTO

Still cant get any of the System 16 titles to recognize my controller. Ive double checked everything, manually copied over the files, reran update_all. Only thing left to do would be a clean install but Im not doing that, yet.

Jeremy Hopkins

Amazing! Thank you and appreciate all your work!

twitch

As the CPS2 is going public it will be downloaded and installed via update_all script? if i have left beta folders on my mister do i have to remove them first?

Dacasks

Turbo function on CP2 is clearly not functioning as previous cores (since the cpu bug was fixed on other cores). Try on Super Turbo and see that the speed is the same. Personally that's a boomer because I usually like to play it faster than turbo 4 (good for practicing reflexes for online matches)

Joey

Greetings Jotego! With the CPS2 core going public, any chance of an update mra file for SSFII the new legacy (beta 0.5 ver)? also do you happen to know if the correct rom should be placed in the mame folder or hbmame folder?

asdfMeats

"Note that for Passing Shot, you will have to look in the Alternatives folder. " For me, all of the recent adds are in the alt; time scanner, alien syndrome. Alien Syndrome button assignment is weird as well for all cores (set 1,2 and 5). After programming, core credits becomes coin and coin button becomes start.

Manuel Dopazo Atalaya

gracias por los juegos ,tengo un problema y es que al actualizar todos los juegos de system 16 no me reconocen los controles .

Amador

Great work, as usual ! My feedback : Passing shot is upside-down on my "right-rotated" TATE monitor, I did'nt see (yet ?) any switch to flip the screen. By the way the amount of lateral overscan is higher than usual (for instance on Alex Kidd). Even when using "Horizontal offset position" I can't have the whole picture in my screen. I didn't have this problem with other arcade/console cores.

Michael B

I'm not able to get any of the CPS2 games to run after the latest update. They were all working quite well prior to this, but all I'm getting is a black screen. Any suggestions one could offer? Thanks in advance.

MechaGG

No buttons are working on any of the CPS2 games I have tried after this update. I've tried multiple controller and arcade sticks, "Insert Coin" button never does anything no matter what I map it to.

MEM3NTO

Raimondo Stagno, thank you so much bro. I had unzipped the beta file to games/mame. The beta zip I had in there was the old one from ~2 weeks ago. I tested it and now my controls are working in all System 16 games! But as others did point out, the mapping is a bit off. And Im also confused as to why this week’s releases are in alt, so Im having some time locating the right game file to launch. I only write these comments to help and offer suggestions. Thank you for your tireless work, Jotego Gang! CPS2 public is an Incredible Milestone and we have a lot to look forward to with System 16! I hope there’s some surprise titles you are considering as well. MK?!

Juri Fossaroli

yes yes yes, i'm ready for golden axe :D

Fender

Hi all, I still have the control issue on Alien Syndrome . could you help please?

HornheaDD

Alien Syndrome doesnt seem to take any inputs. Ive put the beta.zip where it belongs, did update_all, (enabled betas in the settings). I then map the buttons for the game and cant insert coin, start, nothing.

Ben Toman

Maybe you’ve already answered this but will we be getting the 16C?

Coin Retro

Love this update!! Thanks Jotego! I had some issue but it was my fault, I missed few patreon post and after doing what is mentionned in the 11th june post everything's work :)

hiddenloop

So all the Alien Syndrome Alts work well for me, but there are input issues with the mra listed directly under the _Arcade folder..