System 16B Status (Patreon)
Content
Work done this week:
-Sprite and background full support completed for all Altered Beast variations-Miscellaneous sprite bits processed-Tile ROM banking support-Working MRA files for Golden Axe and E-Swat-Object priority corrected (fixing Dynamite Dux map screen)-Scroll paging improved, fixing MVP although still not perfect (E-Sway hi-score screen)-PCM decoding works, but it's unstable
Games working (PCM sound unstable)
-Altered Beast-RyuKyu (minor glitch on title screen)-MVP-E-Swat (hi-score screen)
Games working (with problems)
-Golden Axe (slowdowns)-Dynamite Dux (several sprite problems)-Wrestle War (scroll paging problems)-Cotton (scroll paging problems)-Heavy Champ (character disappears)
It looks like S16B titles require the hardware to be almost completely implemented to work. That's making hard to isolate a few working titles to do weekly updates, but the core development hasn't stopped for a second.
(all attached images come from the MiSTer version of the core)