Home Creators Posts Import Register Favorites Logout

Downloads

Content

Last minute release today, please excuse us for the short  post: we've managed to get Vendetta working in the JTSIMSON core. The  hardware is extremely similar between the two systems, although they are  incompatible. You cannot just swap the ROM chips from one to the other  and get them working. The devices are mapped to different CPU addresses  and there are a couple of hardware changes. For example, Vendetta has a  custom chip to detect sprite collisions (and to make the board harder to  copy) and The Simpsons sports more program memory for the sound  subsystem.

Adding Vendetta has unveiled a problem in the sprite  hardware implementation. So you will find a bomberman visible when he  should not in The Simpsons first stage in this core version.  There might be other strange situations, so please report them so we can  understand the problem better.

Vendetta's config menu is set by the test button, like in The Simpsons. There are no DIP switches in this system.

Other Updates

Tony Shong, from Gamera games, visited JT headquarters two weeks ago and told us about a bug in Exed Exes. We have fixed it. Remember that you can use GitHub to report bugs and save money on plane tickets

Kicker graphics problems have been fixed too

MiST/SiDi beta files should not be missing again in zip files, like last week (sorry about that)

Work on The Fairy Land schematics continues. It  is a big system with a lot of discrete resistors and capacitors in the  sound section, so it is taking us longer than usual to work it through.  Please bear with us.

Files

Comments

chicogml

Great release Jotego and team, thanks

Robert Wargo

"We have fixed it. Remember that you can use GitHub to report bugs and save money on plane tickets" 😂😂

Mike Chapa

Thank You Jotego and team! Gracias.

Big Al.

Oh yes... Happy Fridays

Gabriel S

Heck yeah thanks!

Glenn Percival

Having a weird issue, I've tried 3 buttons on the Wired 360 controller, and a key on the keyboard, and no matter where I set to add a credit, it's not working.

1up Games

Let's goo!! GGs Jotego

ElloMrChris

Awesome, thank you! Fond memories of Vendetta.

Michael Johnson

Magic stuff JT and team - just one issue I see on stage 4 boss on the boat the sprite on the moving boat and anchor seem to create a weird double-ing effect

Steven S

I’ve also had this problem today with haunted castle specifically. Also having and issue with a bug/flashing screen when pressing the home button

Glenn Percival

Played a few Irem and Konami games just fine though, but yeah, I was feeling like it might be a system-level issue. Tried a whole different controller too.

L

You’re amazing man!!

Thorias

Thanks Jotego for your hard work on arcades systems!

Keith F. Kelly

I ran update_all.sh to get the latest MiSTer cores, MRAs, and ROMs, and I put the latest jtbeta.zip in place... but Vendetta doesn't start. The core loads, shows the "ROM #0" loading progress bar, and then nothing happens (it stays stuck on the scrolling credits screen). Known issue?

Keith F. Kelly

Looks like an incompatibility with the latest MiSTer unstable build. It works on the latest MiSTer stable.

JOTEGO

Well spotted. I’ll work on it.

Jason Chionh

The Simpsons 2P "RAM ROM Check" stage when booting up now shows 12C as BAD, and goes into a boot loop. The 4P version works.

Adrien Duchemole

Wow, thanks for that fantastic addon to the fpga game list i've already completed it on both mister and pocket i've noticed a few bugs (I believe, due to layer priorities ?) stage 2: when going upstairs, you can see an industrial hook moving strangely same stage, when you're on the falling plateform (elevator), 2 guys are jumping, they should be out of the screen for a moment but they're seen down, after going up stage 5: the broken sign is seen on your character before falling from the house on the elevator, before getting potted cactus, you can see one moving alone from left to right you can see a karate fighter waiting in front of 3 flamed barrels (then falling from the ceiling) also, you can see the 2 fighters frightened by cats (just before the final boss) standing and waiting, before breaking the wall (also, i've noticed on your github that you've started working on pandora's palace a while ago, good news, it's a great unknown game !! i'd hope to see mysterious stones as well, someday ....) thanks again ....

Findamember

Another fantastic title gets JT stamp. This one is a lot of fun. Thanks again to all the team for your dedication.

JOTEGO

Delete old config/nvram/save files and it will work.

sbutter

Fantastic work as usual!

Jolakandul

I like to read your updates: it's always fun to discover some new hardware details on arcades. The way the creators from the past tried to reuse stuff, but also tried to protect their games from bootlegs. You're doing an important work "digitalizing" these hardwares. It's preservation, and it's great knowing that the future generations will be able to play those games, even if the original hardwares will continue to decay and disappear.

Jason Chionh

Confirmed following Jotego's comment, go into the folder media/fat/config/nvram and delete the specific .nvm file for simpsons and it now works!

Andrew Francomb

Amazing work, I didn't think I would like a beat em upm more then streets of rage but this is amazing. Can we have the dip switched for credit if possible please

Tony Shong

Thank you soooo much for fixing the small issues in EXED EXES!! 🥳🥳😆

Jeremiah Finn

Finally got around to testing Vendetta on pocket. Awesome stuff. Sounds and looks great. 😊

Andy Poes

Just joined your Patreon, thanks for all you do! gracias por todas ustedes hacen

Vik

Can we play this on the pocket?

Sean

Getting this in the updater (Pocket); using the latest beta file from the 2/9/2024 post: Missing or incorrect Beta Key for the following cores: jotego.jt1942 jotego.jtbubl jotego.jtngp jotego.jtshouse jotego.jtsimson jotego.jttmnt

Vik

Sorry I am a rookie what is the file name and where do you place it?

JOTEGO

If you can play the cores, you can ignore the message from the updater.

Nathan Michael Hardie

Sean you must put the beta bin on the root (main section) of your sd card as a zip file if you're using a Mac. Might be a good idea to try that with a pc too, maybe...

Tony Vo

Are you going to join mars fpga?

Sean

was able to get the core to work now with another updater; this seems cosmetic for now on the other. Will also put the zip file with the beta on root (I have the bin on root) to see if that makes the message on the other updater go away,

Vik

Ty got it to work did not know it was in Simpson core

Brett

Hi. Thanks so much for all your work for us again. Really appreciate it. Quick question. All the games requiring a key are working for me no problems however I have had a change since the last update and downloading the latest and latest key. Prior to now, 1942, Bubl, SHouse, Simpsons, TMNT would appear on my Analogue Pocket in a menu called "Arcade Compatible." I liked this as it kept them in a seperate short and easy list to find. However now, they are all appearing under the "Arcade" list of games (along with 50 odd other arcade games I have there). Is this something I have done? Or is it a new setting? Can I change it back so they appear under Arcade Compatible. Thanks so much for your help and all your work. (oh and the arcade compatible menu no longer exists on my AP) (NGP still appears in "Handheld" as it should)

Clare Poirier

you can do that with pocket sync in the platforms section

Brett

Hey thanks Clare. I will have a look at that. Appreciate your help. Cheers

JSG

You will need to put the jtbeta.zip file in the root. That is how I got it to work. Then run the pocket update..

JOTEGO

People had been asking for the “arcade” category. That was why I changed it.

Brett

Hi. Thanks for the reply and again for all your hard work. No probs, I prefer the other way but I understand if that’s what most would like. Majority rules! 🤣. I just wasn’t sure if I had done something at my end or not! Cheers.

yoshi toma

How do I make it work with Analogue Pocket?

yoshi toma

It worked, but the rolling display doesn't disappear from the screen, there is no sound, and the buttons don't respond. Please tell me the solution.