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Hippy Treehugger

One thing you could do as an option, is add dlss 2.0. Internal rendering at a lower resolution would help make it more system friendly. But adding a new feature before other options have been explored with in the current state would be seen as time wasted

Antilia

Yeah. And DLSS is not supported by enough hardware to be worthwhile right now. Besides there are still optimizations I can make to the way I'm rendering things to get better performing results with fewer triangles and simpler shaders.