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  • Ties that Bind.pdf

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Content

This little 11pg pdflet is meant to help spark your player's imaginations in their next Session Zero.  It has helped my players to form a tight knit group of adventurers with interesting backstories and connections they may have not chosen otherwise. While this is brand spanking new and shiny with many more options than I have ever had in a previous campaign, I've used similar tables and doodads in the past to great effect.

In fact, for Tomb of Annihilation's Session Zero, "The Cursed" result was chosen by one of the players. I took him aside and said, if you want to... you could have the "Death Curse". It won't be pretty. It'll be terminal. Your character will not live beyond level 6, but you'll get to decide how he goes out (if he isn't killed normally before then). A bit of a roleplaying vet, he took on the challenge with aplomb and knowing he was going to die, made in his words, his best character. All the heart strings will pulled in session 40 when his character made the ultimate sacrifice and saved the party from a potential TPK. There were a few misty eyes. 

He wouldn't have chosen that as backstory — nor I for that matter. He needed a silly random table to imagine something unexpected. I hope the random brings you fun too.

Cover and interior art is produced by Midjourney.

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Comments

Anonymous

this looks great!

torgny hylén

haha. thanks! :D Let me know how it plays for your group. And if you have any recommendations or feedback, or spot a typo let me know! one man band vibes here.

torgny hylén

Yay! I've been play testing it with my players and after each mock session zero, they're saying "Ah man, can we make this Session Zero real... I really want to be a divorcé of Ludwig." hehe.

Ullapool

Tor, this is very well produced. Love the AI art in it and I spent a while using some of your prompts in MJ myself. Very nice presentation.

torgny hylén

Thanks so much. I'm loving the splattered energetic paint feel and very happy with how it turned out. Cannot say I've seen this style very much in other rpg products. Part of the fun in trying to find a "style of my own" by mixing and matching. Also learnt a lesson in sending it out for feedback, sitting on it a week and rewriting most of the "how-to" section... which allowed my brain to come up with the term "knots" that really, ahem... "tied" it all together. Apologies. ;)