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Poll

LND Gamer Elements Poll

  • More Gamer Elements 113
  • Keep Gamer Elements As Is. 276
  • Even Fewer Gamer Elements 17
  • 2024-02-28
  • 406 votes
{'title': 'LND Gamer Elements Poll', 'choices': [{'text': 'More Gamer Elements', 'votes': 113}, {'text': 'Keep Gamer Elements As Is.', 'votes': 276}, {'text': 'Even Fewer Gamer Elements', 'votes': 17}], 'closes_at': None, 'created_at': datetime.datetime(2024, 2, 28, 14, 52, 2, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 406}

Content

This poll is to get a little feedback on something that has been bugging me for a while now and that's the gamer elements in Legends Never Die. To preface this, the poll is purely for feedback to see which way people are leaning. 

I've always preferred that Gamer elements in a Gamer story be something in the backdrop -- a function of the story that serves the narrative in some way, rather than the story's narrative being 'look at the numbers go up.' However, I'm somewhat concerned that I might have gone a step too far in the opposite direction and the gamer elements in LND are being neglected. 

So, the question that I pose to all of you is how you're feeling about them. Would you like to see a more active system, if maybe reworked a bit? Would you rather see even less? Or are things perfectly fine and I'm overthinking things?

Comments

Daemon

I think gamer elements as they were at the beginning of the story was great. Its slowly been phased out as the story progressed

AirSak2000

I think that the balance was best in the beginning, but as the story went on they started appearing less, but especially after the Constantinople arc started

Jc Schoeman

Gamer elements are good as they are now for me

Doug Flannigan

I would like them a bit more personally. But where it is right now is good.

Noah Benden

I like them generally where they are, they could use a bit more, but they've never been completely absent. I know that they are there, but its getting to a point where they might not increase much until he does something big. It wouldn't make sense to pull us out of the narrative for minor things, especially with all the intrigue we are dealing with. I dont think too much of a change is necessary

Hector Gregorio

I like a littel more at start but now is ok

Zero1zero1

I voted for keeping it as is but I feel a tiny bit of increase in the gamer element would be best. I feel you had the perfect balance around his time in Frankia.

Mike

I think keeping them as is really helps sell Seigfried's belief that the gods are talking to him. Too many numbers would detract from that, but if he just stopped getting blessings or explaining them to the reader that would be jarring

Lynxarius

I wouldn't mind seeing it a bit more but please don't rework or change how the system works. It almost always ends up destroying gamer stories.

JR Castle

I feel like these elements appear plenty already. Simulating the settlement, using true vision, the various abilities granted to trusted followers, etc. this stuff is showing up all the time. There are less numbers on the screen, but the powers granted by the system are very much an active part of the story, and honestly this makes the whole thing more consequential than any amount of numbers could be.

Chaz Brown

keeping the system limited like this keeps his growth linear so he outpaces and out wits his opponents instead on exponential like tarble who tbf is a saiyan

Hector Gregorio

He dont have to mucho new perks but the future war can change it

Death Beyond the Grave

I really like the gamer elements and the way it blends into the story instead of almost being it’s own separate thing. Could use a little more but that could just be because of the current arc. Also shouldn’t he be gaining intrigue xp for all the plots he’s been doing? I noticed you haven’t introduced Piety as a resource yet like you have with prestige, do you plan to?

Drew Johnson

I voted keep as is, but a slight increase would be preferred. Just not overwhelmingly so. If you want an example of how horrible a system can take over a story, look up Celestial Forge. The dude has written over a million words and the story has progressed about 2 weeks.

Keramian

I like the current implementation of the gamer elements but it would be nice to see more concrete numbers. Such as maybe a status screen we can see his stat lvls and perks at every once in a while and maybe a comparison of what the stat lvl/perks boost MC above normal people. Like does 50 martial mean he could lift Tons with one hand or stuff like that

Dean

As of more recent chapters, it feels like Gamer aspects aren't as focused upon - essentially they feel like magical abilities in a ASOIAF story, where it's not too overbearing - which given the narrative we have witnessed I feel like it's fine? Siegfried isn't threatened by a military and magical giant like Charlemagne but is instead exposed to plots and politics of a nation which his magic helps him see through but is not so overpowering as it felt back in Francia. That I think is fine, within this section of story, as the Gamer aspect of grinding and munchkinery isn't making things feel too boring or foregone. I would like to see more similar blessings or parallels as we see with Charlemagne, that seemed to be a plot point or aspect of this setting you hinted at and having that be an opposing perspective would I feel shake things up-albeit I don't think too many characters should have similarly scaling abilities. Gamer elements help ensure a constant pace of progression while adding an out-of-context power into the story which I personally enjoy - even if narratively there may be slow progression, characterwise, you can have a character progress in some way - Ghost in the City is an example of a Gamer-style story which I think did a good balance of story, gamer element, and slice of life that to it's credit has only begun to feel like it's losing momentum or direction now that its 150ish chapters long. The conflict with the Abbasid's, the superobjective of Horrik's Downfall, and the Game of Thrones within Constantinople are good, but I do miss the mysticism of the Charlemagne Arc or the legendary sword journey of the Norway section. That is to say, I would like to see more of the peculiarities of a Gamer system being more visible in story (through quests, characters, legends, aspects that suggest there's more to the world than Siegfried realizes on a supernatural scale) as I think that could add some variety in content. Maybe throw in something unexpected like a minigame or something that further alters Siegfried's perspective on life. One of my favorite moments in the early chapters is Siegfried's musings on the will of the Gods in relation to the quests and how he considers perk choices or skill development paths. It adds flavor to the character and tells the reader more about who they are and their background which I appreciate

Alan

I honestly enjoy how it's done right now. I'm more interested less in the mechanics of the gamer aspect compared to how Siegfried and the world as a whole reacts and is changed by it. It answers a question 'what would happen if gamer-like aspects are injected into a culture and setting where video games won't be invented for over a dozen centuries?' The answer, they think they are gifts and tests from the gods. A bunch of numbers and statistics, for example, wouldn't add to this concept beyond Siegfried wondering what the hell the numbers mean, and what message the gods were trying to convey through them.