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Downloads

  • High Res Modular Underwater Dungeon Rooms 10x10.zip
  • Five Underwater Maps by AtaraxianBear 10mb.zip
  • Five Underwater Maps by AtaraxianBear High Res.zip

Missing 70 full-res photos, 3 files, as this post has not yet been imported.

Content


Hey I am happy to present you this gigantic map package. Most of the maps are from my old BBEB project but had to be revised by me again. In addition there is the big jellyfish dungeon which I am especially proud of :)

With this pack you should have a large selection of maps to adventure deep into the caves at the bottom of the sea! 

Content:


The Jellyfish Dungeon [40x60]

A large symmetrical underwater dungeon [70x44]

A smaller underwater dungeon [40x45]

A shipwreck encounter [40x40]

And an underwater encounter deep at the bottom of the sea [25x20]

There are also 60 modular dungeon rooms. They are 10x10 with large 20x20 rooms and a 20x30 boss room. (These were actually the very first modular rooms I made. I am still very happy with their quality even if the transitions are not perfect in some cases.)


I wish you all lots of fun with the maps! :)

- Your AtaraxianBear

______

You can find almost all maps collected here in the cloud for a quick download: https://drive.google.com/drive/folders/1gPyFM57NqxVI-8le8E-S2updsvFcTlrv?usp=drive_link

The assets used here are exclusively from Crosshead. Here you can get his assets: https://www.patreon.com/Crosshead

Files

Previews only

Comments

AtaraxianBear

Possible dangers for these maps: - Jellyfish opponents who throw out their wide nettles and turn large areas into difficult terrain, potentially restraining heroes and causing damage with every move in the nettles -Fast and slim opponents such as morays or electric eels, which strike surprisingly and just as quickly disappear into crevices and then strike again somewhere else -Fast currents (whether natural or unnatural) that can drive the heroes apart or make it difficult for them to move through a corridor. For this purpose, nearby lava pools are conceivable, which release heat bubbles at irregular intervals, which cause the water to boil briefly in the flow. Enemies with such abilities are also conceivable. -The sand is never trustworthy and there are a lot of creatures that can camouflage themselves well and then open their mouths incredibly quickly, creating a vacuum and pulling heroes in and eating them. -Bleeding heroes attract sharks, which have advantages on their attacks while in bloodlust. -The glowing water grass in this dungeon gives off a beautiful light, but it is also laced with a sleep-inducing poison. Anyone who touches them is slowly put to sleep and their falling body is quickly covered by tendrils and they are consumed. -Large, broad-chested creatures can perform sonic attacks that burst the heroes' eardrums and then their blood vessels -Other creatures can match the color and blacken the water with ink. Night vision doesn't help here either -Overall the nature of water allows gigantic heavy bodies with oversized teeth Nature's possibilities and models are endless. Get creative with your opponents and have fun with my map! :)