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Cultist Sarah : You can now seduce and interact with 'Crab' entities while in the Cultist state.

Environmental Gimmicks:

One-way Vents have been added, allowing movement in only one direction.

Collapsible Platforms have been added, increasing the importance of tactical positioning.

LORE Expansion: Data Boards and Log Terminals have been placed throughout the station to uncover hidden truths.

2. Entity (Mob) Balance and Pattern Changes

Crab: Crabs can now learn a Defensive Stance to protect themselves.

Jellyhead: Jellyheads can now finish off (execute) players in a near-death state.

3. Armament and Inventory System Overhaul

Class Weaponry Added:

Scientist: Can now equip Revolvers.

Officeladies: Can now be armed with Shotguns.

New Weapons: Two types of melee weapons have been newly added.

Quality of Life (QoL): All firearms have been changed to be storable and manageable in the inventory.

Balance

The conditions for the 'Embrace' ending have been eased.

The spawn conditions for survivors have also been changed to make it easier to achieve than before.

The health of monsters has been significantly adjusted according to difficulty levels. At higher difficulties, the game will be much tougher.

Octopuses no longer drop ADVComp; instead, those items are hidden throughout the map. This will serve as a more fitting reward for challenging players.

The level design for the MT section and LabArea has been updated. Now, the safe zones in MT and OP sections are placed in areas you naturally pass through during gameplay, helping you quickly craft or enhance necessary items.

The restoration time for most restorable items has been significantly shortened.

Jellyfish and Flies have been changed to move without being affected by defensive barriers.

Bug Fixes

Fixed a bug where Sarah was unable to proceed with crafting if the remaining time for crafting or repairing was less than a minute.

Fixed a bug where the texture of the Cryopod appeared flipped.

Fixed a bug where power was not restored even when it reached 6 o'clock.

One-way vents have been added in several locations to prevent accidents of getting unfortunately trapped.

The interaction position for the Hyperlink Terminal in the Comms Room has been adjusted.

discord : https://discord.gg/N4A9VFRfVb

link : https://mega.nz/file/Uy0jEaQT

key : HBbFwW-y-Ys-NWA4C9cXCMDnjLvvSV5w7uTu6x4Tpw8

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Comments

Azeroth

Curious question here star, would you be able to get the futa worm, once implemented, and also go down the cultists route?

Butter_Shield

My favorite news of the week yeee

Auril

I'm having problems with this release. Tried to enter one of those hatches (that was open) in the back ground, nothing happened, I couldn't get out. I tried to quit to main menu, it stopped there, the menu didn't load properly. Needed to close the window/application Also had a problem, where I looked at the stats of one of the recruitable girls (a soldier) screen would not go away. Not even with reloading the game. I had to leave the game entirely and relaunch it for it to go away

FalloutStar

It has been decided that once parasitic enemies take hold, you can only play using secondary weapons, but nothing else has been determined yet.

Lord_pc

Hi, quick question how to find baby octopus i searched thoroughly the ship and cant find a single entity . This alien is the spawn locked by ship infection rate?

Philippe Blary

Hi, I have a problem I can't switch weapons or use steampack. The key pads do not work but I don't know if it come from the game or my computer. Thank.

FalloutStar

oh.. no.. sorry. didnt thought about it. hmm.. cause i use keypad fro debug. which key u using?

FalloutStar

yes. last report said 60% more higher. they start spawn from vents

Philippe Blary

I try to use the 1;2;3 and 4 above my keyboard. I can use the flashlight with F but I can't go back to the pistol. My keyboard is an AZERTY if it has an impact. Thank.

paul

You should lower the infection level for the octopus to show just my two cent or maybe wait for time to pass by