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Convenience Improvements

Save deletion feature: We have confirmed that old save files indirectly cause bugs in the game, so we have added a function to delete and organize existing save files. Gallery and Omake unlocks, as well as clear rewards, will be maintained even after using the save deletion feature.

Full-screen functionality has been added.

Key rebinding feature: A key rebinding function has been added to allow changing the keys used for gameplay. This cannot be changed during gameplay and can only be modified from the main lobby. It appears that a lot of testing will be needed.

AI logic modification: As an NSFW game, we have thought deeply about monsters prioritizing combat over fallen survivors. We believe this does not align with the development intent. Therefore, monsters will always prioritize sharing love with fallen survivors over combat.

Graphics Update

Bullet impacts on floors or walls will now generate effects.

Explosion animations have been applied for Octopus, Roach, and Fly.

Some generators have had colors added; these colors provide power to fuse boxes of the same color. The power of stations in the game is very unstable. Power may not be restored, or it may be delayed by an hour or two from the scheduled time. If it is not restored, you must manually reset the circuit breaker.

All door colors have been readjusted to match their key levels. For example, the police station door in the previous version was blue, but it was actually configured to be opened with a D-level card. We thought this caused confusion for new players, so it has been replaced with yellow.

Bug Fixes

Fixed a bug where players would be kidnapped to the hatchery immediately after starting a new game if they returned to the main menu and skipped game over after a fall death.

Fixed the incorrectly recorded locations of the Recycling Center and Base on the map.

Fixed unknown missing phenomena in strings, such as [].

Fixed a bug where Crab would abnormally continue to share love when seduced.

Fixed a bug where knockback effects were not applied properly.

Fixed a bug where Spore Flower would always attack to the right.

Changed the display for Construction Box to Activate.

Survivor names are now fixed.

Survivor weapons are now saved.

Fixed a bug where survivors would permanently refuse to work if a workbench task was performed instead of the survivor.

Fixed a bug where vending machines would not refill every 7 days.

Fixed a bug where the animation did not work properly when interacting with broken doors.

Fixed a bug where the scientist in the prison would not properly follow the survivor.

Fixed a bug where the scientist's animation would remain on the bed when rescuing the scientist from prison after the Manfly battle.

Fixed a bug where bodies would detach or legs would increase to four when throwing a grenade while shooting or when hit by an enemy.

Fixed a bug where NPCs and monsters could not find their path properly when caught in a trap. However, they still cannot jump over broken paths.

2.2.41

Fixed shotgun reload bug

2.242

Fixed Hitting animation crash

2.243

Rollback GLS==1 Issue relative codes

fixed Debug State

2.244

Fixed Survivor when got hitted crash

discord : https://discord.gg/N4A9VFRfVb

link : https://mega.nz/file/l2U01IIT

key : KWe_X8Jt50Rs4GYDOdbUIlaM1UOhPtI1ZTK0dVQUUxk

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Comments

Butter_Shield

I am update?! Yeeee! Still don’t run yourself ragged over there. Love your work

March

Monsters target fallen survivors now!? Awesome! Are the other survivors going to get interactions with monsters beyond just the crabs and jelly heads eventually?

FalloutStar

I think they'll be added slowly. The workload is just so massive!

Chalupa27

Hell Yeah, Always look forward to the updates :D

Yakusuzu ITA

Really good to see bug fixes happen, thank you for your time and dedication

FalloutStar

still have bugs. plz report that cute bugs for remove forever!

Azeroth

Hell yea new update! My save was definitely borked so being able to wipe it and start fresh is awesome. Has the futa worm been implemented yet by chance or is that still in the works?

FalloutStar

It's in progress. The spider and the nun I worked on last year haven't been added yet, so it'll take some time.

Azeroth

Bummer, but hey progress is progress! Out of curiosity will you add a slider bar in the future for how long pregnancy gestations can last and a active visual of the MC's belly depicting the stage they're in? I thought it would be cool if standing still there could be an animation of the worm wriggling in her belly and depending on the stage of how often it wriggles and the size. This is just my thoughts running rampant of course, I enjoy the game regardless cause it's so unique!

Azeroth

Think i encountered a spawn bug, im on day 11 with a new save and the infection level is almost 57% and i have not seen the baby squid spawn once

March

Oh, i know you said workload is massive and that's understandable. But ive been curious, will survivors be able to be impregnated outside of the hatchery area? It could be a fun thing, have to manage survivor pregnancies after you rescue them. I understand with the crazy workload this will probably be a "maybe before the game is done but not soon" thing, but it could be fun eventually!