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2.28 hotfix Patch Notes

In the process of moving, the computer I was using for the project broke down. I apologize for the limited amount of work done, as I am currently working on a backup computer.

Content

In the Deep Hatchery, there is now a chance to become infected with a chest parasite.

Controls & UI

Key Binding Issue Fixed:Resolved an issue where pressing Eduring key remapping was incorrectly displayed as Enter.

UI State Fix:Fixed an issue where exiting NPC dialogues using ESCleft player controls locked in an interface state.

Fixed an issue where map markers were not displaying correctly.

Bug Fixes & Gameplay Adjustments

Fixed an issue where the map failed to load upon loading the game, causing the player to be launched into space.

Invisible Wall / Barricade:Fixed a visual issue where barricades disappeared due to missing flipbook animation settings (ABP_Empty).

Nest Vent Flickering:Resolved a sprite mismatch issue with refund animations causing flickering in the nest vent.

Cooking Progress:Fixed an issue where cooking progress remained at 0% due to the kitchen bench not being properly registered in the room Workbenches list.

Ship Computer & Loading Position:Fixed an issue where loading saved data always reset the spaceship position to the default start position (startPos[0]) and rendered the ship computer unusable.

Elevator Behavior:

Fixed an issue in MT lower elevator where incorrect path connections caused players or companions to get trapped.

Corrected companion teleports to ensure all party members board the elevator together properly.

Hacking Terminals:Fixed an issue where side doors failed to open during hacking sequences.

Downed/Restrained Companion Status:Resolved an issue where specific downed or restrained statuses were lost or handled incorrectly during state transitions.

Secondary Weapon Auto-Switch:Fixed an issue where actions such as welding or resting forced a switch to secondary weapons or restored outdated weapons (oldWeapon) upon completion.

Quests & NPC Interactions

Side Mission Tracking:Fixed issues where side mission markers failed to appear or accumulated incorrectly (including Juliaand Hazelmission triggers and duplicate mission registration).

Post-Raid Survivor Behavior:Fixed an issue where survivors remained trapped near barricades after defending against a raid due to skipped return commands in Safe room types.

NPC Interaction:Adjusted Sarah's rotation/facing behavior when attacked by Manfly.

Graphics & World Environment

Scrap Pile Visual Glitch:Fixed a visual bug where scrap piles (BP_WB_Debris) appeared completely white due to material setting errors (Setworkbench_Material/ Lit Material).

Weapon Bench Duplication:Fixed an issue in MT_2 where duplicate weapon workbenches were registered in two rooms, causing doubled progress speed.

Green Zone Connections:Updated and improved room connection logic in the Green Zone restroom area.

discord : https://discord.gg/N4A9VFRfVb

link : https://mega.nz/file/EjUkwSID

key : RvAAvutiSHO8JenDnfyvs4s7muSPF3l6hEZ9GWJNaEk

Files

Comments

Zed Night

Gonna report for duty in like 20 minutes, edit : actualy a good hour, realised vr headset is full and we succeeded at making wifi work, and so i can at least play on "portable" platform with wifi

Galok

Rest in peace for our computer, respect for your work!

Butter_Shield

YEE hotfixes hope u had an amazing weekend! stay safe

Christian Johnston

Keep up the awesome work! I was wondering when the spider nest post capture scene might be implemented?

Yakusuzu ITA

Hope It's not a big damage and it's fixable!!!

paul bowlin

Looking forward to spider nest post capture scene along with ne parasite and last diver

FalloutStar

Are you playing this game... on a portable device?

Zed Night

Im pretty sure i aleardy said i was on a crappy laptop i got scammed with nah ? The one with a 2009 gpu

FalloutStar

Can we take that slow? Let's do it after the new boss fight.

FalloutStar

oowww. yeah that's right! thx to support yakusuzu

FalloutStar

That's right, we need to work on the diver as well!

Chalupa27

Always love Sunday Funday Updates <3

Chalupa27

Is the deep hatchery when you get caught? What is the probability to obtain the chest parasite (33%-50%) because i feel like i'm unlucky in obtaining them T*T?

TooKi58

I have a nipple parasite animation in deep hatchery, but no parasite status after.

dankdeath

Not sure if anything has been brought up about this, but i’ve noticed that when you wake up from a bed, you are able to astral project an invisible camera moving around as you wish, leaving your awakening animation behind before finally getting your sprite back after the wake up finishes.