Pasec 2.2.8 hotfix uploaded (Patreon)
Content
2.28 hotfix Patch Notes
In the process of moving, the computer I was using for the project broke down. I apologize for the limited amount of work done, as I am currently working on a backup computer.
Content
In the Deep Hatchery, there is now a chance to become infected with a chest parasite.
Controls & UI
Key Binding Issue Fixed:Resolved an issue where pressing Eduring key remapping was incorrectly displayed as Enter.
UI State Fix:Fixed an issue where exiting NPC dialogues using ESCleft player controls locked in an interface state.
Fixed an issue where map markers were not displaying correctly.
Bug Fixes & Gameplay Adjustments
Fixed an issue where the map failed to load upon loading the game, causing the player to be launched into space.
Invisible Wall / Barricade:Fixed a visual issue where barricades disappeared due to missing flipbook animation settings (ABP_Empty).
Nest Vent Flickering:Resolved a sprite mismatch issue with refund animations causing flickering in the nest vent.
Cooking Progress:Fixed an issue where cooking progress remained at 0% due to the kitchen bench not being properly registered in the room Workbenches list.
Ship Computer & Loading Position:Fixed an issue where loading saved data always reset the spaceship position to the default start position (startPos[0]) and rendered the ship computer unusable.
Elevator Behavior:
Fixed an issue in MT lower elevator where incorrect path connections caused players or companions to get trapped.
Corrected companion teleports to ensure all party members board the elevator together properly.
Hacking Terminals:Fixed an issue where side doors failed to open during hacking sequences.
Downed/Restrained Companion Status:Resolved an issue where specific downed or restrained statuses were lost or handled incorrectly during state transitions.
Secondary Weapon Auto-Switch:Fixed an issue where actions such as welding or resting forced a switch to secondary weapons or restored outdated weapons (oldWeapon) upon completion.
Quests & NPC Interactions
Side Mission Tracking:Fixed issues where side mission markers failed to appear or accumulated incorrectly (including Juliaand Hazelmission triggers and duplicate mission registration).
Post-Raid Survivor Behavior:Fixed an issue where survivors remained trapped near barricades after defending against a raid due to skipped return commands in Safe room types.
NPC Interaction:Adjusted Sarah's rotation/facing behavior when attacked by Manfly.
Graphics & World Environment
Scrap Pile Visual Glitch:Fixed a visual bug where scrap piles (BP_WB_Debris) appeared completely white due to material setting errors (Setworkbench_Material/ Lit Material).
Weapon Bench Duplication:Fixed an issue in MT_2 where duplicate weapon workbenches were registered in two rooms, causing doubled progress speed.
Green Zone Connections:Updated and improved room connection logic in the Green Zone restroom area.
discord : https://discord.gg/N4A9VFRfVb
link : https://mega.nz/file/EjUkwSID
key : RvAAvutiSHO8JenDnfyvs4s7muSPF3l6hEZ9GWJNaEk