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So, if it wasn't obvious, the last update was massively rushed. The crafting system especially I had originally intended to do a long pre-release cycle to get it where it needed to be, but the fo4 update put a timer on getting the list to an installable place again.

So, Instead of a longer pre-release cycle, I'll be doing a handful of shorter ones, to address some of the pain points

This is save safe. You'll get a warning about a couple removed lunar patches, you can safely ignore it.


- Added

- Updated

  • Degrade and Salvage

  • Backpacks of the Commonwealth 

  • Workshop Framework

  • [Settle] Sim Settlements 2 - All Chapters Pack

- Removed

- Misc

  • general bugfixes 

  • Reworked grip/stock crafting

  •  Re-enabled paint crafting (I want to add some sort of interesting crafting restriction here in the future, but for now it's fully enabled)     

  • Re-enabled semi/auto reciever swapping   

  •  Added recipe to remove magazine

  • Tweaked degredation rates to be less frequent

  • Added perk descriptions to perks that reduce degredation rate

https://drive.google.com/file/d/1dD_ogGSPvDdCo-tMKtHN6VkEzaXPmhAi/view?usp=drive_link

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