Home Creators Posts Import Register Favorites Logout

Poll

While I'm sick and resting, I'm thinking about the future direction.

  • A hard mode that makes the normal mode harder 6
  • A completely new defense survival mode 45
  • Any other ideas (please let me know in the comments) 7
  • 2024-12-24
  • 58 votes
{'title': "While I'm sick and resting, I'm thinking about the future direction.", 'choices': [{'text': 'A hard mode that makes the normal mode harder', 'votes': 6}, {'text': 'A completely new defense survival mode', 'votes': 45}, {'text': 'Any other ideas (please let me know in the comments)', 'votes': 7}], 'closes_at': None, 'created_at': datetime.datetime(2024, 12, 24, 3, 52, 44, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 58}

Content

I'm thinking of adding a new mode to make the replay of Ruined Nurse less boring.

What do you think would be better?

A hard mode that makes the existing normal mode harder?

Or a completely new mode like a defense survival mode?

Comments

김토끼

저는 둘 중 어느것이라도 상관없지만 일단 게임이 너무 쉬우면 쉽게 지루해진다고 생각해요.

DI SA

크롤링 랩, 라스트 세인티스 같은 게임이라면 기존 크리쳐 강화등 단순 난이도 상향이 재미를 더 할 수 있겠지만 루인드 너스는 퍼즐 비율이 높은 게임입니다. 단순히 일반모드에서 크리쳐를 강화한 모드는 이미 스토리를 다 알고 있는 상태에 같은 퍼즐을 한 번 더, 혹은 수 차례 반복해야하니 지루하고 손이 가지 않을 것 같습니다. 기존 모드에서 새로운 맵, 크리쳐, 스토리, 퍼즐이 생긴다면 모를까.. 하지만 새로운 디펜스 서바이벌 모드가 생긴다면 당연히 해보고 싶습니다. 서바이벌 모드 내에서도 난이도를 올려가며 코인보상을 더 받을 수 있으면 좋겠어요. 적당한 분량의 무료 업데이트도 좋지만 개인적으로 아예 각 잡고 만들어서 유료DLC로 팔아도 구매해서 플레이 할 것 같습니다.

LHS

아유 홀드 건 하나만 던져주신다면 하루종일 알아서 놀겠습니다요 :)

団子師匠

You'll need to create a new map, but I prefer survival mode. The test room feature that is planned to be implemented in the future may also be able to use the map to some extent, and the method of spawning enemies may be something that will spark in the development of the survival mode.

nana

サバイバルモードでナース達から指定された時間逃げ切るとか良いかも知れません。

re. tard

the leftover biomass in the basement has to be cleaned up, delsi and nell do the cleanup part, and we have to stop regular nurses from the hospital from reaching it, else they become corrupt and huge and a pain in the ass to defeat😱

Fulcrum-E

My idea of a hard mode was that the biomass is on the router distro boxes that Zuel has to either go to Nell for the cleaner or find cartridges for the cleaner lying around. Also the biomass is more present, forcing an alternative route through the hospital, tho a particularly determined Zuel can use the base route at great cost of the cleaner.

Sera Snow (Team WYSP)

Honestly, I’d be fine with whatever the team makes, but I’m certainly a fan of some of the ideas already present. A Hard difficulty could be interesting, the Survival/Defence mode sounds like fun, and the suggested ideas here also sound interesting, too. In short, you do awesome work, and I’m excited to see what you come up with next. :3

Tomasz1986

How about saving the nurses instead of killing them? Stealth mode for example. Luring the nurses and trapping them.