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Queen's Loyalty has been in development for about two years with an average team of 2-3 members.

Currently, all six of our team members are dedicated to Queen's Loyalty, pouring our utmost effort into its development.

We're working without holidays, from 9 AM until 1-2 AM, devoting every moment except for sleeping and eating to the project.

However, due to our lack of experience, and this being the first time six members have tackled a single project together, efficiency isn't quite there yet.

We'd love to confidently announce a release date for our game to all the wonderful people who are looking forward to it,

but since this is our first time creating a game of this scale over this period, we can't predict it at all.

That's probably why we've been off on the release dates in the past.

That said, please trust that we're doing our absolute best to release the game as quickly as possible.

We're giving it everything we've got to launch it within this year.

We sincerely apologize for not being able to confidently announce a release date.

We sincerely thank you for your patience despite our shortcomings.

We'll continue to strive to repay you with some joy, even if only in a small way.

It would make us so happy if you continue to stay with us.

We wish you good health and happiness always.

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Comments

namae

Take care of yourselves guys! A healthy, rested mind will both make staff happier and make for more productive work.

김토끼

제가 걱정스러운 건 가격과 판매량이에요. 2년의 개발기간과 콘텐츠 디테일이 들어가겠지만, 동시에 다른 인디게임들과 경쟁을 해야되는 점이 가격책정에 고민이 깊어지실 거라 생각해요.

WalterSullivan

Best of luck. It'd be best for the dev team to take care of themselves well, so the process is not demoralizing.