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Whenever we held votes for new content, there was always a high demand for Giant content,

so we know that Giant content is something our players really enjoy.We always want to implement as many things as possible that our players love,

but unfortunately, we don’t have a great feel for Giant content, so the quality hasn’t been very high.

We can’t promise that everything will be applied,

but if you give us your advice about Giant content, we’ll try harder to improve it next time we get the chance.

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Comments

Nechronos

I've only been able to quickly try the new challenge mode Miru content, and but it seems like a fun mode that hasn't been done yet in your games. Being able to help Queen Miru grow larger to defeat the Dark Siren seems good. I enjoy helping Miru out as their battle is being fought above us. It gives a pretty good scale of the encounter and gives the player a meaningful way to help Miru in the battle. :D

re. tard

my suggestions kept being rejected ;__; but i ll suggest entire gameplay loops and concepts i´ll get to working on rn °///° i ll also dig out some other great games that already exist you can take a look at :D

Volunthur

As you point out, giantess content is something quite a few people are into. Not only that, but there aren't that many games, of greater or lesser quality, which go into it, especially on Steam. At any rate, the thing about the giantess content is 2 part - one, the height difference itself, and two, the growth to that height difference. You guys did approach the whole giantess thing rather well, be it in Dark Siren, Ruined Nurse, Queen's Loyalty, or even in Wolf Mate. The Crawling Lab and Last Saintess versions are good, but the others are better. But, just maybe, a giantess-focused game from you at some point in the future would perform surprisingly well.

JAD

Do what you can, when you can. Anyone complaining about free content, whether it's something they wanted or not... well, you know how I feel about that.

john pablano

Honestly everything you've put out has been better than 90% of games with giantess content. I wouldn't beat yourselves up over it. Lethal fantasy by lady alice and shrink with a succubus by m87124 are some good games with that type of content that I thought were fun. I think a tower defense style game where you defend a point from a giantess could be fun. You guys are doing great though, I'm just glad that there is content.

rustys

Hi eTIRUe! I hope you will still read this message after one month. First off all I appreciate your efforts to listen to your player base! And I hope I can help you with some advice to get a better feel for Giant Content. You have a lot of great giant elements in your games already and I'm sure you can combine them into something great! 1. Unaware Giantess/Giantess as an Obstacle. I liked at the end of Ruined Nurse after defeating Bosol that you had to avoid getting swatted or kicked by the giantess in the walls. I think you could expand on that! Where you have to avoid getting accidentally stepped on, sat on by giantesses. 2. Hiding from Giantess. A section where the Giantess is looking for you and you have to move forward while you avoid getting spotted by her. The Scarecrow Segments in Batman: Arkham Asylum (https://www.youtube.com/watch?v=q-6YikKI4Lw) are a great inspiration: You have to avoid getting spotted by the character in the middle with his spotlight eyes. Getting spotted results in an instant game over-cutscene. I think this idea could be adapted well into a game of yours and I think is more simple to code and realize than for example a fight against a giantess. 3. Fighting the Giantess. I liked the fight against Bosol a lot, but I understand that this is very challening to program. The game "Shrink with a Succubus" by m87124 where you fight a giantess is very complex and you are a small team with limited development time. So I think gameplay where you have to avoid the giantess like I described in 1. and 2. is easier to do for you! I hope this advice helps you in your development. Keep up your great work!