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Hello, this is eTIRUe.First of all, we would like to sincerely apologize to everyone who was disappointed by the game's earlier-than-planned release and the delayed release of the uncensored DLC.We understand your frustration and disappointment.We are cautious because any explanation we offer may sound like an excuse, but we would like to explain the reasons behind these decisions based on the facts in the hope of clearing up misunderstandings and helping you better understand the situation.1. Why We Moved the Game's Release Date ForwardOur original goal was to release the game in late June. However, we were forced to reconsider the schedule in order to avoid the Steam Summer Sale.When a new game launches during a Steam festival or a major sales event, it often loses visibility on the storefront, which can have a devastating impact on sales.For a small developer like us with very limited recognition, this is a matter of survival.Starting on June 9, Steam had several major events scheduled back-to-back, including the Bullet Festival, Next Fest, Summer Sale 2026, and Social Deduction Fest.Avoiding all of these events would have meant delaying the release until late August.However, due to increasing financial losses caused by various expenses and declining sales of our previous titles,the prospect of holding out until the end of August felt overwhelming.To fully benefit from Steam's two-week new release visibility period, we would have needed to launch on May 27.However, based on the state of development, we felt that was unrealistic.As a compromise, we decided to release on June 2, even though it meant sacrificing one week of visibility benefits.In hindsight, considering Unclean Water's reception and sales performance, this was not the best decision. However, under the intense financial pressure we were experiencing at the time, it felt like a reasonable plan.

2. Why the Uncensored DLC Was DelayedThe uncensored version was separated into its own DLC to avoid situations like what happened with Dark Siren, where receiving an AO (Adults Only) rating could result in the game being banned from sale in certain regions.However, the actual content of the DLC consisted only of removing the see-through restrictions from two outfits.We worried that players might be disappointed by how little content it offered.As a result, we spent a great deal of time discussing whether it should be released as a separate DLC at all or simply included in the base game. We also debated whether additional content should be added if we decided to release it separately.Unfortunately, this discussion took place during a period when we were already overwhelmed with bug fixes and updates, causing the decision to be repeatedly postponed.Eventually, we submitted the see-through removal version for Steam review, but by then the approval process itself required additional time. As a result, the DLC's release was significantly delayed.

3. Why Release the Game Early and Fix It Later? Isn't That Careless?This is where we believe many people have fundamentally misunderstood us.With a certain sad confidence, we can say that the belief that we could eliminate bugs and perfect the balance simply by spending more time developing the game greatly overestimates our abilities.In reality, Shadow Succubus was a project we worked on for six years and never released.DEAD MADE was also developed for four years and never released.Queen's Loyalty received a total of three years of development, and we believe many of you already know how that game was received.Because of these experiences, we gave up the arrogant belief that "more time will naturally make us better."Instead, we chose to focus on giving everything we have until the release date.The idea that "more time and effort would automatically result in a much better game" gives us far more credit than we deserve.As painful as it is to admit, we believe a more accurate assessment of us would be: "We care deeply about our games and put genuine effort into them, but our skills are still lacking."We are not sharing this in hopes that you will judge us more leniently.We genuinely feel sorry for the players who experience frustration instead of enjoyment whenever one of our games launches because of our shortcomings.However, we hope that at least one misunderstanding can be avoided:Please do not believe that you are suffering because the developers themselves do not care about the game.We care about our games immensely.And because of that, we are sincerely grateful to those who continue to accompany us on this journey, even when doing so can sometimes be frustrating.If you continue to give us opportunities, we will do everything we can to reach a point where we are not only passionate, but also skilled, as quickly as possible.Thank you for the interest, support, and encouragement you continue to show us despite our many shortcomings.Thank you for taking the time to read this long message.We will continue doing our best to bring you enjoyment, however modest that contribution may be.

게임 및 DLC 출시 일정에 대한 안내와 사과의 말씀안녕하세요. 에티루에입니다.먼저, 원래 계획보다 앞당겨진 게임 출시와 늦어진 무검열 DLC 일정으로 인해 실망하셨을 유저 여러분께 진심으로 사과의 말씀을 드립니다. 여러분의 분노와 실망을 이해합니다.저희의 해명이 자칫 변명으로 들려 불쾌함을 드릴까 조심스럽지만, 오해를 풀고 조금이나마 상황을 이해해 주시기를 바라는 마음으로 사실에 기반해 그 이유를 설명해 드리고자 합니다.1. 게임 출시 일정을 앞당기게 된 배경본래 6월 하순 출시를 목표로 하였으나, 해당 기간에 예정된 '스팀 여름 할인'을 피하기 위해 부득이하게 일정을 변경했습니다. 스팀 페스티벌이나 대규모 할인 기간에 신작을 출시하면 메인 화면에 노출되지 않아 판매량에 치명적인 타격을 입게 됩니다. 인지도가 낮은 저희 같은 소규모 개발사에게는 생존이 걸린 문제이기 때문에 부득이하게 일정 변경을 고려하게 되었습니다.6월 9일부터 스팀에는 '불렛 페스티벌', '넥스트 페스티벌', '여름 할인', '소셜 페스티벌' 등 다수의 이벤트가 연달아 예정되어 있었습니다. 이를 모두 피하려면 8월 하순까지 출시를 미뤄야만 했습니다. 하지만 여러 지출과 기존 작들의 판매량 감소로 인해 재정적인 적자가 커지는 상황이었기에, 8월 말까지 버티는 것은 심적으로 무리였습니다.신작 출시 후 주어지는 2주간의 노출 혜택을 온전히 받으려면 5월 27일에는 출시해야 했으나, 개발 일정을 고려할 때 그것은 무리라고 판단했습니다. 이에 일주일의 노출 혜택을 포기하더라도 6월 2일에 출시하는 것으로 타협점을 찾았습니다. 결과적으로 언클린 워터의 평가와 판매량이 저조하여 좋지 못한 선택이 되었지만, 당시의 극심한 재정적 압박 속에서는 괜찮은 계획으로 느껴졌었습니다.2. 무검열 DLC 출시가 지연된 이유무검열 버전을 따로 분리한 것은 과거 '다크 세이렌' 때처럼 AO(Adult Only) 등급을 받아 일부 국가에서 판매가 금지되는 상황을 방지하기 위함이었습니다.하지만 해당 DLC의 실질적인 콘텐츠가 '시스루 의상 2종 제거'뿐이었기에, 유저분들께서 너무 적은 볼륨에 실망하실까 봐 고민이 깊었습니다. 이를 별도의 DLC로 낼지, 아니면 게임 본편에 포함할지 마지막까지 논의를 거듭했고, 만약 DLC로 낸다면 실망감을 드리지 않도록 추가 콘텐츠를 넣어야 할지도 의논 중이었습니다.다만 이 기간에 버그 수정과 업데이트 작업이 많아 결정이 계속 미뤄졌고,뒤늦게라도 시스루 제거 버전의 심사를 요청했으나, 스팀의 심사 기간까지 소요되면서 결과적으로 출시가 크게 지연되고 말았습니다.3. 왜 급하게 게임을 출시한 다음 고치는가? 너무 무성의한 것이 아닌가?이것은 여러분이 저희를 완벽히 오해하고 있다고 슬픈 자신감을 가지고 있습니다.저희가 게임을 오랫동안 개발한다면 버그가 없고 밸런스가 좋아질 거라는 생각은 저희의 실력을 너무 높게 봐주시는 것입니다.실제로 저희가 처음 6년 동안 개발한 "섀도 서큐버스"는 출시도 하지 못했으며, "데드 메이드" 또한 4년간 개발했으나 출시하지 못했습니다."퀸즈 로열티" 또한 총 3년을 개발한 게임이지만 어떠한 평가를 받았는지는 여러분이 아실 거라 믿습니다.그래서 저희는 시간을 더 들이면 잘할 수 있을 거라는 오만을 버리고, 그저 출시일까지 온 힘을 다하는 것에 집중하기로 했습니다."시간과 성의를 들이면 더 잘할 것이다"는 여러분이 저희를 너무 높게 평가해 주시는 것입니다.슬프지만, "게임에 대한 애정과 성의는 높은데, 실력이 부족하다" 가 저희에 대한 보다 정확한 평가라고 생각합니다.이 사실을 통해 저희를 좀 더 너그럽게 봐달라거나, 그런 뜻은 아닙니다.항상 저희의 부족함 때문에 게임 출시일에 즐거움이 아니라 고통을 겪는 유저분들께 진심으로 정말 죄송한 마음입니다.하지만 적어도 "개발자들도 성의를 안 가지는 게임 때문에 내가 고통을 겪는다"라는 슬픈 오해는 하지 않으셨으면 좋겠습니다.저희는 저희 게임에 엄청난 애정을 가지고 있으며, 그렇기에 다소 고통스럽더라도 저희의 여정에 함께 해주시는 유저분들께 정말 큰 감사를 느끼고 있습니다.저희에게 계속 기회를 주신다면, 성의도 있고 실력도 있는 상태로 최대한 빠르게 도달하도록 온 힘을 다하겠습니다.항상 부족한 저희에게 보내주시는 관심과 응원에 감사드립니다.소중한 시간을 내어 긴 글 읽어주셔서 감사드리며,앞으로도 미약하게나마 여러분에게 즐거움을 드리기 위해 계속 노력하겠습니다.

ゲームおよびDLCのリリース日程に関するご案内とお詫びいつもお世話になっております。エティルエです。まず、当初の予定より前倒しとなったゲームのリリースと、遅れてしまった無検閲DLCのスケジュールにより、ご失望されたユーザーの皆様に心よりお詫び申し上げます。皆様の怒りと失望は十分に理解しております。私たちの説明が、言い訳に聞こえて不快な思いをさせてしまうのではないかと懸念しておりますが、誤解を解き、少しでも状況をご理解いただけるよう、事実に基づいてその理由をご説明させていただきます。1. ゲームのリリース日程を前倒しすることになった背景本来は6月下旬のリリースを目標としていましたが、その期間に予定されていた「Steamサマーセール」を避けるため、やむを得ず日程を変更いたしました。Steamフェスティバルや大規模なセール期間に新作をリリースすると、メイン画面に表示されず、販売数に致命的な打撃を受けることになります。認知度の低い私たちのような小規模開発会社にとっては、存続がかかった問題であるため、やむを得ず日程変更を検討することになりました。6月9日からSteamでは、「バレットフェスティバル」、「ネクストフェスティバル」、「サマーセール」、「ソーシャルフェスティバル」など、多数のイベントが立て続けに予定されていました。これらをすべて避けるためには、8月下旬までリリースを延期しなければなりませんでした。しかし、さまざまな支出や既存作品の売上減少により、財政的な赤字が拡大していたため、8月末まで持ちこたえることは精神的に無理でした。新作リリース後に与えられる2週間の露出メリットを十分に享受するには、5月27日にリリースする必要がありましたが、開発スケジュールを考慮すると、それは無理だと判断しました。そこで、1週間の露出メリットを諦めるとしても、6月2日にリリースするという妥協点を見出しました。結果的に『アンクリーンウォーター』の評価と販売数が低調だったため、良い選択とは言えませんでした。しかし、当時の極度の財政的圧迫の中では、妥当な計画だと感じていました。2. 無検閲DLCのリリースが遅れた理由無修正版を別途分離したのは、過去の『ダークセイレーン』の時のように、AO(Adult Only)レーティングを受け、一部の国で販売が禁止される状況を防ぐためでした。しかし、当該DLCの実質的なコンテンツが「シースルー衣装2種の削除」だけだったため、ユーザーの皆様があまりにも少ないボリュームに失望されるのではないかと深く悩みました。これを別のDLCとしてリリースするか、それともゲーム本編に含めるか、最後まで議論を重ねており、もしDLCとしてリリースするなら、失望させないよう追加コンテンツを入れるべきかどうかも検討中でした。ただ、この期間にバグ修正やアップデート作業が多く、決定が先延ばしになり続けました。遅ればせながらシースルー削除バージョンの審査を申請しましたが、Steamの審査期間もかかったため、結果的にリリースが大幅に遅れてしまいました。3. なぜ急いでゲームをリリースしてから修正するのか?あまりにも無誠実ではないか?これについては、皆様が私たちを完全に誤解されていると、悲しい自信を持っています。私たちがゲームを長期間開発すれば、バグがなくバランスも良くなるだろうという考えは、私たちの実力を過大評価してくださっていることになります。実際、私たちが最初の6年間開発していた『シャドウサキュバス』はリリースすらできず、『デッドメイド』も4年間開発しましたがリリースできませんでした。『クイーンズロイヤリティ』も計3年間開発したゲームですが、どのような評価を受けたかは皆様もご存知のことと思います。そこで私たちは、「もっと時間をかけさえすればうまくできるはずだ」という傲慢さを捨て、ただリリース日まで全力を尽くすことに集中することにしました。「時間と誠意を注げば、もっとうまくできるはずだ」というのは、皆様が私たちを過大評価してくださっているのです。悲しいことですが、「ゲームへの愛情と誠意は高いが、実力が不足している」というのが、私たちに対するより正確な評価だと考えています。この事実を理由に、私たちをもっと寛大に見てもらいたい、といった意味ではありません。常に私たちの未熟さゆえに、ゲームのリリース日に楽しみではなく苦痛を味わわれているユーザーの皆様に、心から深くお詫び申し上げます。しかし、少なくとも「開発者たちも誠意を持っていないゲームのせいで、私が苦痛を味わっている」という悲しい誤解だけは、抱いていただきたくありません。私たちは自分たちのゲームに深い愛情を持っており、だからこそ多少の苦労があっても、私たちの旅路に共に歩んでくださるユーザーの皆様に心から感謝しています。引き続き機会をいただければ、誠意と実力を兼ね備えた状態へと、できるだけ早く到達できるよう全力を尽くします。常に未熟な私たちに寄せられる関心と応援に感謝いたします。貴重な時間を割いて長い文章をお読みいただき、誠にありがとうございます。今後も微力ながら、皆様に楽しみをお届けできるよう努力してまいります。

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Comments

blu fal

what the heck did I miss? 😔

Wolf Avatar

I discovered your games late last year with Wolf Mate. It's still one of my favorites to be honest. After that, I tried out Abyss School and then bought pretty much everything from your catalogue. You make really enjoyable games, and there is obviously a great deal of care and passion that goes onto them. I for one will continue to buy everything you put out, as soon as it comes out. Keep up the good work!

Rei Ryghts

I'm not even aware of the problems because I do enjoy your games

isaac

결과물이 애매함, 게임성은 플레이 타임 늘리기 요소로 채워져 있음, 이건 피로도만 높임, 그리고 가장 큰 이유 '야함'은 변함없이 다 가려져 있어서 '감질남'에서 '감 지난' 요소가 되어서 비슷한 태그를 가진 다른 게임이랑 비교 해보면 '왜 삼?'이 됨. 다크 세이렌 DLC로 수위 올리기 시동 거는가? 했는데, 네, 그렇게 되었습니다.

Lockhart23

Keep up the good work, i have every single one of your games and enjoy them. The fact that you continue to update and add stuff even to your older games is awesome and shows how much you care and love your games. Look forward to more from you!

JAD

I can't imagine anything, but being the cause of someone's death, would demand such a long explanation. Obviously, the losers harassing you and your team, have taken it behind closed doors (DMs). Because they know damn well not to do it where I can see it. Though I would most certainly like to talk to the person who voted "I would not pay for it" when it came to the recent DLC poll. You reading this, care to explain to the class why you wouldn't? Anyways, eTIRUe's transparency has always been that= transparent. Most of the information in this post, we here have already known about, because the information was given to us already, throughout the development of Unclean Water. I'll shorten the TL;DR, but eTIRUe doesn't have to explain anything to anyone for two key reasons: One, they already have explained all this to us in the past. And two, their actions speak louder than any words ever can. Non-stop, fast bug fixes, even when new ones appear. New content every week, added to the game. Delivering promised cut content. Listening to player feedback, even the stupid ones out there who can't handle spiders, they still listen to you and go out of their way to make sure you are ok. All this, all this and it is FREE for a humble $8 game that launched on sale, that will get countless free updates, just like most of their previous games..... And yet, it's still not enough? Everyone here (except for that one person who demands Ruin Nurse DLC every time eTIRUe makes a post, I would look up their name and share it, but they mean nothing, so I don't care to waste my time) appreciates eTIRUe, above an beyond. But it is obvious they are having more demanded of them, behind the curtains and are being harassed into given into those unnecessary expectations and pressure. I'm done. I speak on deaf ears, for the ones who need to be reading this the most. Come back to me, when Sony/Xbox/Nintendo even does a MINUSCULE of pro-consumer work to their games, as eTIRUe does to theirs.

RadRanger

Thank you for being honest and explaining the situation. I can tell you genuinely care about your games, and I respect that. I know being a small developer isn't easy. I hope you'll continue improving your future titles, but I'd also like to share one piece of feedback. One of the reasons I fell in love with Dark Siren and Vampire Mansion was the amount of character customization, costumes, fanservice, and the fun photo opportunities. Those features gave the games a lot of personality and made me want to keep playing even after finishing the story. I'd love to see future games bring more of that back—not just more revealing outfits, but more costumes, accessories, poses, expressions, and a much better photo mode. Those kinds of features made your games feel unique. I wish your team the best, and I hope your next game becomes your best one yet. 🤘

Beastboy072

My first experience with your games was Ruined Nurse. Then my second was Wolf Mate. These games are my favorite from your studio. I’m from America and unfortunately censorship is getting worse here. And I believe that censorship truly holding game studios back here in the West. That being said, your team is amazing, the art, the story, the wide range of games is what sets you apart from other smaller teams. I understand that your country has its own censorship but even with that you all still pour everything into your games to make up for it. In my opinion the best thing you can do is continue to be honest. Pushing the games outside of the steam sales is completely justified. Other game developers would just lie or not say anything. Your honesty is what will keep me buying all of your games! Please don’t worry about the trolls online and you don’t have to apologize so much either. Keep making the games you want to make and your audience will keep supporting you.

Gary Zheng

My first game was "Ruined Nurse". After that, I went back and cleared all your previous games, including "Abyss School", and also finished all your new titles to 100% achievements. I bought the DLC for "Dark Siren" too. You didn't just add new content to your old games, you also kept releasing non-stop updates to fix "Unclean Water" from 1.0.1 to 1.0.34. It's very rare to see such hard-working developers nowadays. Please don't give up and keep going.

Nekorih12

I discovered your studio through Dark Siren. At first, I was wary because I thought the game had been developed by someone who didn’t care about the quality of their game. However, I later bought Vampire Mansion, then all your other titles as well, except Unclean Water because my PC can’t run it. I can honestly say that I have never been disappointed since discovering you. All of your games are amazing, and each one stands out from the others. I will continue to support you if you release new DLC for your previous games or for future games, once I have a better computer.

Kai Hofmann

OK OK, was ist den hier los? Erstmal danke für die Ehrlichkeit aber im ernst, es gibt 10000 mal mehr schrott auf Steam und eure spiele würde ich als kleinen Indie Schatz bezeichnen. Ich spiele eure spiele seit der Veröffentlichung von Dark Siren und hab mir alle eure Steam spiele geholt und gezockt und muss sagen das ich mit jedem dieser spiele spaß hatte/habe. Es gibt le die keine Ahnung von eurer Arbeit und Leistung haben das sie nicht verstehen wollen warum ihr das tut. Bitte macht so weiter und gebt einen scheiß auf Leute die nur haten wollen. PS ich die Entscheidung mit dem DLC finde ich gut, so können Leute wie ich dennoch eure spiele spielen obwohl erwachsenen Content gesperrt wird. Gruße aus Deutschland.

団子師匠

It's impossible to make a game without any bugs. I think it's important to properly understand and deal with bug reports. The eTIRUe team seems to really listen to user feedback, so I think they're conscientious.

正 顾

This passage evokes a sense of emotional impact and craftsmanship. The premature release due to financial pressures is a reflection of harsh reality But because I've followed the previous updates, I know that you are actually sincerely passionate about the games you've developed After all, some games have been mentioned before and then have been silent for a long time; they must have encountered technical or other bottlenecks But you don't want your work to become junk, so you chose to slow down, I completely understand, and sincerely hope you can get better and better. Your games have indeed brought me joy, thank you.

ByogenLivesMatter(2)

"Queen's Loyalty received a total of three years of development, and we believe many of you already know how that game was received." Was it received badly? But I really liked it! It's not your fault that stupid people on the internet would judge you! You don't owe anything to judgey internet assholes! Certainly not your time, effort, and health! "As painful as it is to admit, we believe a more accurate assessment of us would be: "We care deeply about our games and put genuine effort into them, but our skills are still lacking."" It's good that you admit this, but it's no reason to not release your games. It's also not a reason to force yourselves to improve or self deprecate. Do things at your own pace regardless of what internet assholes think! Don't apologize to them! <3

ManaTAEL

솔직히. 모델링은 거의 항상비슷하다 느끼지만. 그래도 꾸준히 사고있는 이유는. 여러가지를 시도해서 그런거임. 게임성은 둘째치더라도. 당장 봤을때 구매자를 무시하는것도 아니고. 버그가 생기면 패치를 빠르게 해주고 소통도 되니깐. 뭐.. 요새는 트리플A급 게임도 재미없게 나오는게 허다하고 버그가 넘치는데요. 항상 즐겁게 하고있습니다. 그러니 좋은 작품 팍팍 내주세요 언젠간 R18 dlc도 내줄꺼라 믿으며

The_Unknown_32

I discovered your games first with Dark Siren and have bought all of your games since. So far my personal favorite so far has been Last Saintess. And I'm following and looking forward to all the development news and upcoming releases faithfully. Keep up the great work and I'm looking forward for everything to come! 😄

re. tard

To drop my own comment after all. Thank you for explaining, the release state of UC has made me wonder about things happening behind the scenes that i just couldnt wrap my head around. Also we gotta look at the patreon vs silent majority issue here. Because everyone here on Patreon is most certainly a hardcore fan who is going to hype anything coming out. So Poll results like the DLC question for Vampire Mansion will inevitably shift towards the upper end of the price range. But the bubble here isnt the one voting with their wallets on steam. It´s the aforementioned silent majority that has to be convinced by the game itself. Because hot monster waifu games are everywhere on steam so competition is rough. If you only listen to the loudest voices here telling you that everything is perfect, you will never fix the fundamental flaws that drove the broader audience away. Stepping out of your comfort zone and learning how to balance the gameplay might be scary and exhausting, but it is the only way to grow as a studio. Unlike everyone else here i d like to think true support isn't about blind praise; it's about honest, sometimes harsh feedback. I've been here for 3 years myself because I saw your potential after dark siren and because I was really impressed by all the free additions every game got after its release and want you to succeed, not just stagnate. Please don't let toxic positivity hold your own progress back.

Jawn

I appreciate your transparency. I enjoy your game, otherwise I wouldn't be here

alfhq12 정

😭😭😭😭아프지마 에티루에.. 후원 마니할게