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Poll

Multiversal Empire Rewrite and new vote

  • Faunus (RWBY) 6
  • Human (RWBY) 7
  • Quarrian (ME) 2
  • Krogan (ME) 4
  • Asari (ME) 2
  • Turian (ME) 0
  • Dwarves (Warhammer Fantasy) 4
  • Lizardmen (Warhammer Fantasy) 3
  • Elves (Warhammer Fantasy) 1
  • Robot (Stellaris) 4
  • Aeldari (Warhammer 40k) 6
  • Zerg (Starcraft) 10
  • 2025-03-15
  • multiple choice
  • 49 votes
{'title': 'Multiversal Empire Rewrite and new vote', 'choices': [{'text': 'Faunus (RWBY)', 'votes': 6}, {'text': 'Human (RWBY)', 'votes': 7}, {'text': 'Quarrian (ME)', 'votes': 2}, {'text': 'Krogan (ME)', 'votes': 4}, {'text': 'Asari (ME)', 'votes': 2}, {'text': 'Turian (ME)', 'votes': 0}, {'text': 'Dwarves (Warhammer Fantasy)', 'votes': 4}, {'text': 'Lizardmen (Warhammer Fantasy)', 'votes': 3}, {'text': 'Elves (Warhammer Fantasy)', 'votes': 1}, {'text': 'Robot (Stellaris)', 'votes': 4}, {'text': 'Aeldari (Warhammer 40k)', 'votes': 6}, {'text': 'Zerg (Starcraft)', 'votes': 10}], 'closes_at': None, 'created_at': datetime.datetime(2025, 3, 15, 21, 26, 18, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': True, 'total_votes': 49}

Content

I'm not satisfied with how I have written Multiversal Empire, and think its due for a rewrite, this poll will be for the starter race, and the next poll for starting world.

==[Race Choices]==

Faunus (RWBY) - Racial Modifiers: Aura Potential, Night vision, Diverse Racial Traits (Animals), slow breeding (50% harder to procreate/increased difficulty to create hybrid between Faunus with different animal traits), Magic Potential.

Starting Population: 150 Pops

Human (RWBY) - Racial Modifiers: Aura Potential, Diverse Racial Adaptation (Temperature and Environment), fast breeding (125%), Magic Potential

Starting Population: 250 Pops

Quarrian (ME) - Racial Modifiers: Stunted Immune System, Gifted Engineers and Mechanics, Expert Scavengers, Biotic Potential

Starting Population: 250 Pops

Krogan (ME) - Racial Modifiers: Long Lived (1,000+ Years), Redundant Systems, Blood Rage, Biotic Potential, Genophage (Insane difficulty in procreation), Tough Skin, Natural Armor, Natural Aggression and Pride, Extreme adaptability to hazardous conditions

Starting Population: 100 Pops

Asari (ME) - Racial Modifiers: Long Lived (1,000+ Years), Natural Biotics, All-Female Species, Parthenogenesis, below-average physical strength, above average agility and dexterity, natural attraction, charismatic, manipulative

Starting Population: 100 Pops

Turian (ME) - Racial Modifiers: Natural Warriors, Metallic Carapace, Thick Skin, 150+-year lifespans, avian, Biotic Potential, above average strength.

Starting Population: 100 Pops

Dwarves (WF) - Racial Modifiers: Natural Warriors, Undergrounders, Natural Blacksmiths and Engineers, Short, Above-average strength, strong immune system, honorable, prideful, magic potential

Starting Pops: 100 Pops

Lizardmen (WF) - Racial Modifiers: Cold-blooded, natural armor, aquatic, natural warriors, fast growth, fast breeding, diverse racial size and build.

Starting Pops: 100 Pops

Elves (WF) - Racial Modifiers: Natural Mages, above-average intelligence and cunning, Long lived (1,000+ Years)

Starting Pops: 100 Pops

Robot (Stellaris) - Racial Modifiers: Modifiable, Hive Mind, Durable, Expensive/Complex Assembly

Starting Pops: 50 Pops

Aeldari (W40k) - Racial Modifiers: Long Lived (1,000+ Years), Warp-attuned, natural craftsmen, arrogant, prideful, very intelligent

Starting Pops: 50 Pops

Zerg (Starcraft) - Racial Modifiers: Hive-mind, Modifiable genetics, natural evolution, psionic, naturally aggressive

Starting Pops: 25 Pops