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Poll

Important information about the AGLS 1.1+ project

  • I understand this decision 1285
  • I don't understand this decision 79
  • 2024-09-27
  • 1364 votes
{'title': 'Important information about the AGLS 1.1+ project', 'choices': [{'text': 'I understand this decision', 'votes': 1285}, {'text': "I don't understand this decision", 'votes': 79}], 'closes_at': None, 'created_at': datetime.datetime(2024, 9, 27, 11, 59, 16, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 1364}

Content

I would like to share an important update.

 I am currently working on the development of the AGLS project. I plan to introduce several new systems, such as advanced covering, crawling, more locomotions like tired or injured, and much more (at the time of writing this message, I have mostly implemented the Cover system, which includes around 80 animation files). Therefore, I have decided that access to AGLS 1.1+ project files will only be available to supporters at the $12 level. I understand this may not be good news, but I would like to explain this decision. Mainly, it is due to the fees that Patreon and PayPal charge for their services. For example, for $10, I receive around $8 from the platform. Additionally, there are currency conversion fees, and finally, taxes in my country. This means that after all the costs are deducted, I end up with about $5 from $10. I strive to put a lot of effort into the development of my projects. I also dedicate a lot of time to them, so I hope this decision will be well-received.

I don't know how Patreon solves the issue when changing the tier to a higher one. This means whether the full amount will be charged or not. If there are any problems with this, AGLS v1.1 will be available to people for $10 or $18 for a while. Then I will probably remove this option.

Initially the AGLS 1.1 should be released between October 5-8. In addition to the Cover system, I have significantly changed the character architecture for Human AI (the controller itself unfortunately has not changed in terms of logic. I intend to improve that in the future), implementing Motion Matching and C++ code.I have also added a few other elements that should be showcased in upcoming videos.

Comments

ColeT2014

Honestly mate. Do what you need to do. I tend to dip in and out but I’ll be happy to drop 12 bucks for such a high quality pack in say a few months from now. Not an issue at all.

threepeatgames

Can you send out a notify when you add the 12 dollar tier?

threepeatgames

Also, completely agree about raising the price: don’t sweat it, you have to do what you have to do!

Trapsin CEO

Looking forward to the project bro. Hopefully it’s simple enough to update the current work I’ve done with AGLS to this new version

Tyler Panda

Happy to up the pay for it, I've learnt more about Unreal from tinkering with this project than I have from years of on-off inconsistent tutorials.

Ivan Lezhnin

I can give you even a 50$ a month if you port this awesome asset to unity store and support both engines, and I'm sure that I'm not alone ))) You are the best!

JRod Granada

No problem give me a few days this is the best system I've ever had and I've spent a lot of money learning different systems and yours is the most intuitive. Thank I will be upgrading

JLockhart

Absolutely fine with this. You deserve more for your talent and hard work. If you are looking for more, I would be happy to pay you as much as you would like to integrate the Advanced ARPG Combat Framework into this project.

Evan X

Are you going to remove redundant legacy code from the project like you promised upon the conversion? We would like a stable and bug free AGLS without bloat.

JPRDY

Still more than a fair price. Don't sweat it.

JakubW

Yes, it informs you about this change.

GameDev Danny

Fair. Can't wait for the update.

DomesticGoose

i paid 12 dolars 10 dolar + 2 dolar tax, can i acces ?

Alex

I don't see a problem with this change. A project like this on the Unreal Engine Marketplace would probably cost $200, so a $2 price increase isn't a problem at all for me. I do have a question, though. I just renewed my subscription, so when you make this change, will it cancel my subscription or will it charge $12 as soon as the change is made? I'm assuming I will keep my subscription and no additional charge will be made, but the next time it charges my account, it will be $12. Either way, thanks for all the work you do on this project.

JakubW

That's exactly the problem—unfortunately, I don't know how it works either. I will look for information on this. Logically, it should work in a way that if the $10 amount has already been charged for this month, upgrading to a higher tier shouldn't charge the full amount again. It should either charge the difference, which would be $2, or charge the full amount starting from the next billing cycle. If there are any problems with this, then for a while AGLSv1.1 will still be available to supporters for $ 10.

JakubW

Thank you very much, unfortunately you have to deal with this problem yourself. I have a lot on my plate, and I probably wouldn't have time to develop AGLS and create integration with ARPG at the same time

Cyber Jism

At 94% when I did the poll, I think most people get it and are happy to throw in extra to keep the project viable. I spend more at McDonald's drive thru in a single trip than on the monthly patreon support here. Looking forward to the next update and thank you for what you do.

C

I respect how modest you are I'm sure you already know this project is worth WAY MORE than $12 but you are considerate of others that's very commendable - ill support you no matter how much you charge

Stephen Gordon

Tax and fees are a joke, this is worth more than what u ask for anyway. Fair decision.

Dead Toxyne

I understand your decision, these issues are very plausible, I get angry with the issue of the government and its excessive fees, since I live in Brazil and our purchasing power is very low and those who are indie developers end up doing badly because, in addition to little investment, fees are very high, I recently subscribed to Patreon for 57.70 BRL (according to Patreon) but the tax alone ended up becoming more than 60 BRL which ends up being a high value for those who are unemployed at the moment looking to live the dream (if is strange and because I'm using the translator)

Glen

Hey Jakub, can you maybe integrate push and pull objects? 🙏

cmj

J bruh you're doing the Lord's work! 🙏🏻

JLockhart

No worries! I understand. I appreciate you nonetheless.

threepeatgames

Oh I meant when I go to the membership section, there's no $12 tier available (I'm trying to upgrade my subscription as you stated in the message), or are you just going to convert the 10 dollar tier into 12 dollars starting next month?

Gregi Beck

i can't see any upgrade to $12 only to $18

Carlos Ramirez

same "i can't see any upgrade to $12 only to $18 "

Ron Mc

I agree with everyone else. What you provide is well worth the price.

Darkworth

No problems with this at all. Totally understand about taxes and fees. Well worth the price!

Reggie

100% agree.

HopefulMagician_42

Absolutely, this is a very valid decision; the project is priceless! Could I ask what are your commercial terms for this? I have not found any info on if we can utilize, e.g., the anims from the project or poses for a commercial project. If I missed the info, could you point me there, please?

Ashwin Gandhi

Hello, Can anybody tell me how to disable the menu when you press 'Q'? Thank you.

R0B3RT F1SH3R

any chance of maintaining a blueprint variant? or exposing features, requested ones for those who only use BP ?

Badd Radish

Please either add a $12 tier or correct this to indicate you meant the $18 tier. I don't mind paying a few more bucks a month, but $18 is nearly double. So I sure hope you mean $12. X'D

Badd Radish

the codebase is like 10k lines, so i doubt he'll want to add a BP only version. the vast majority of the heavy lifting is BP, so you should be able to /mod/ it without C knowledge. but he added lots of convenience functions for himself. its unlikely he will move those to BP only.

Badd Radish

I believe he will, but i think there's other systems that will get priority.

Badd Radish

YO JAKUB! idea! release one more update at $10 and then switch to $12 from now on. - sounds like a ton of people will go ahead and update to $12 regardless, and - this would resolve issues for patreon upgrading, and - anyone who expected this at $10 isnt getting a raw deal

Badd Radish

youll have to upgrade your tier. any taxes you mightve paid on your end wouldnt count toward the taxes jakub has to pay. its unclear how patreon will handle the billing for this, you may have to wait until the beginning of the next month.

Badd Radish

you can probably hire someone to integrate these for you, check forums etc

Badd Radish

supporting unity is unlikely, that would require translating and he doesnt have time for that while developing features for this. you can likely translate it yourself, or hire someone to. just dont sell it on the unity store yourself, that would be theft.

R0B3RT F1SH3R

Can I disable any thing I don't use, for my own systems?

Raul Izquierdo Rodriguez

Can you please also package a version for 5.5? Also, don't mind the price update, just need to know if I need to upgrade to 18 or if there will be a change to this tier, thank you for your amazing work!

Ivan Lezhnin

I have extensive experience with Unity, but my knowledge of Unreal is limited, and I understand even less about how its animation systems work. So, it’s unlikely I could handle this alone, and I’m concerned that hiring someone might yield similar results. Successfully porting it to another engine requires a deep understanding of the system's structure. It's a shame—Unreal isn’t the best tool for indie developers like me.

Dr. Mario

I support you in your decision

machalo

please help me hopw can i donwload the project