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I have just created a new tier that grants access to AGLS v1.1+, as I previously announced. I hope there won’t be any issues with changing the subscription. Here, Patreon provides information on the topic:

https://support.patreon.com/hc/en-us/articles/360000126286-Changing-your-tier

Comments

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Siempre Studios (edited)

Comment edits

2026-09-06 06:00 Cool. Does this mean that the project is released yet?
2024-10-08 13:21

JakubW

Yes, I just published a post

AsasinoManik, Creator of AbeChup (edited)

Comment edits

2026-09-06 06:00 Hey an important question! I want to import this project to my own project, tried everything from migration but it just does not work what to do?
2024-11-11 12:50

JakubW

Embedding AGLS project resources into your own project requires several steps. First, copy and enable all required plugins. The second issue is the correct settings of your project, e.g. collision channels, rendering, inputs, physics, etc. Only then can you try to copy the files. It is not necessary to use the migration tool. Remember to keep the same folder structure.

Dylan Anhorn

is there a .sin file somewhere is or each c++ file on its own?

William Van Leer

Great project, Thanks to Clydee for pointing me to you.

Gregi Beck

When we get the updated plugins for 5.5? I need it so I can port my game from 5.4 to 5.5

Norman Leto

Jakub, is there a way to contact you via mail? or Linkedin profile?

AG Visuals

Can someone help advise how to install to UE5.5? I can't see a installation guide

taylor H.

Of course! so first download the epic game's launcher, then go to library and where you see engine versions, click the little plus, then select the version you want by clicking on the white text, hope this helps!

Seyfettin Dincturk

Hello, great work! Will there be UE5.5 support any soon?

Seyfettin Dincturk

Ugh, I just subscribed yesterday, and now I find out it’s in a different tier! If I had known, I would’ve chosen that one instead. 😭

anton

How to import AGLS to my project? (5.5)