AGLS v1.9.1 update release + UE5.8 Info (Patreon)
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Hi everyone,
I recently decided to publish a new version of the AGLS project files, labeled v1.9.1. This update includes a number of fixes and improvements to both gameplay mechanics and bugs. I have listed the main changes in the post accompanying the project files.
I think it is worth updating from v1.9.0 to v1.9.1, as it contains several important improvements, including fixes and refinements related to PoseSearch.
The second piece of news concerns the recently released Unreal Engine 5.8.
I have not yet installed this version, which also means that AGLS has not been tested with UE5.8. At the moment, I am not planning to migrate the project to a newer engine version, and I will likely make that decision only after spending more time testing UE5.8.
However, I will try to prepare the C++ plugin code for UE5.8 so that opening AGLS in that version becomes possible. By default, when converting assets from UE5.7 to UE5.8, you will most likely encounter a info asking to automatically compile the C++ code, and that process will probably fail.
I do not expect the UE5.8 plugin files to be available before June 25th, but I hope to have everything completed by the end of this month.
Best regards.