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UE4 - Equipment preview (Axe, Bow, Backpack) | Interaction With ALS - 1.4.1

This is only a demo. I need to make some more adjustments. The combat system will not appear yet, and the animations are just an introduction. I think it should appear on the Patreon soon :)

Comments

supa fly

Yes Jakub... axe melee is wicked, top job there and the inclusion of the binoculars is sweet, looking good

Glen Savage

this looks awesome... gotta say youve done an amazing job all round! great job

Franky

Fire! This is great!

Etth

any idea when med kit system will be introduced?

doggodiggin

I think adding a dismemberment feature would be epic like if you swung an axe it could slice your stomach in half.

Ahmad Jadallah

Hello Jakub, Looking great as usual, just a few suggestions based on my observations of the system so far. * GENERAL: - Relaxed Stance vs Tense Stance: As a designer I should be able to control if the player is in a relaxed state and therefore his idle/animations are straight or if he is in a tense state (sneaking on enemies, getting fired at) and therefore his back in bent like in the beginning of the video. Perhaps this tense state can get back to relaxed with the death of the last enemy in a specific area or wave. - The prompts that appear when near an item to pickup is currently for PC, can you add support for a PS4 and Xbox Controller Icon (and detect which one is currently being used by player) - Add per weapon animations (the current melee animations are suitable for an axe, but what if I have a sword for example that needs specific animations for it) - Add a specific zoomed in aiming camera when holding aim button/right mouse with a gun (https://cs1.gtaall.com/attachments/4dc09/2019-04/original/8b9a7a3c6629369ecc117f2bfeedd501e6c2a631/10023-GTA5-2019-04-12-11-20-22-69.jpg) * SFX: - Add Item pickup SFX and make it per item type (picking a metalic weapon is different than a cloth medkit for example) - Add Swoosh SFX for axe swings and collision SFX for when it collides with something (metal/flesh) * CLIMBING SYSTEM: The videos make it look so seamless and easy, but when actually trying it, it's very glitchy and not moving fluidly (character IK goes wild all over the place) and that's even on the sample character and sample maps.

PC_

Are we going to have a complete system