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Talking about the 3 quarter angle more and specifically focusing on explaining overlap speed. PS. The color rough of the characters is purely for promotional purposes and completely separate from when I pixelate the characters for the game, which is a really quick and easy process (reaffirming I made the right choice by going with a pixel artstyle (´・ω・)

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Ota Clinic Episode 42 (Faces #3 | Overlap Speed)

Talking about the 3 quarter angle more and specifically focusing on explaining overlap speed. Patreon reward: patreon.com/howard_blast

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