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Part 1 of a "Get to Know the Team". Ask any question in the comments. However, the interviewee reserves the right to answer or not answer any question. We look forward to hearing from you guys! Answers will be provided altogether in a later post.

Comments

kenny moss

Hi Daniel and team. Will you be updating the Lotus physics. Maybe a basic set up for all to race then a more realistic set up for the purists. Cheers.

Ed

what are your thoughts on the long term future of historic sim racing?

Ed

will HSS make mods for other sims (such as AC2). If so, are you doing anything to make your models re-usable or will you have to start from scratch?

T2 Beatnik

I'm a little unclear about how the extended physics in CSP work. Is that just a set of new parameters (mostly related to wet handling, I presume) that can be added in the car's .ini files, and only work if the extended physics are enable in CSP?

Flashor

How many people are currently working at HSS?

Flashor

Will the list of cars, in early access, increase infinitely or will you limit the amount on which you work actively?

Moorea

How hard is it to look for reliable data on old racing cars and make educated guesses for things what you can't find or calculate? Have you ever been in a situation where you seriously considered adding a car to your projects but found out it couldn't be viable due to a lack of data?

Moorea

How did you learn making physics for AC? Do you have a background in engineering or are you self-taught? I've realised the list of people who make scratch made physics for cars is quite small compared to other modding disciplines like 3D modding, what do you think are the main barriers for entry?